I don't get these threads and questions anymore.....
With bootcamp there should be no question... get a mac and have the best of both worlds.....!
With bootcamp there should be no question... get a mac and have the best of both worlds.....!
bootcamp
Oh please, don't exaggerate so much. You can use Macbook Pros and iMacs for 3D, they're not nearly as fast as a Mac Pro, but they can handle 3d without much problems.For the price of a Mac Pro (the ONLY Mac even worth considering for 3D work)
There's no contest.
Seriously. £1900 for the cheapest Mac Pro, with one 2.66ghz Quad Core chip, 3gb Ram, 640gb HDD and a Geforce 150!
I could pull together a machine with a Nehalem running at 4ghz, 12 Gb Ram, 300gb Raptor system disk, a couple of terrabytes of render storage, and a Quadro FX 4800. THAT is a workstation. You could cut corners and build a few £300 quad core render nodes to go with it. THAT is a way to boost productivity, believe me.
Use XP, its been running for the longest time on Windows with minimal bugs. Im not saying its the best to run on Virtual but goin going with my extensive use of Maya, XP is much more stable. Now as far as After Effects, all your renders will be sequential using TIFF, TGA or SGI. Id suggest IFF but they dont seem to work on AE. As long as your renders are using the above formats, you can bring them into AE easily. Make sure you use 3 digit (or more) number padding e.g. renderOutput.sgi.001.Should I choose XP, XP Pro, Vista, or Vista Business as my "virtual" PC operating system of choice given Maya is such an intensely demanding program?
My second largest concern: Will I be able to open a "virtual" Windows Maya project into my After Effects program which is currently installed on Leopard? Will the applications on different operating systems be segregated or is that not even an issue?
Oh please, don't exaggerate so much.....That is, if you can cope with Windows.
Lets make this simple
I do 3D work for a living and at present there is NO new apple product that is really suitable for heavy 3D. Apple no longer sells a quadro (or a fire gl/pro) gpu option (although that might change with a new release later) which is specifically designed for 3D workflow - this is more to do with speed of working, not speed of rendering.
Read my post again.
I know there are options, there used to be a quadro fx5600 iirc with the previous gen but you can not at present add a quadro to ANY of the new macs when you are buying from apple. You have to buy it and install it yourself (or tech guy).
And last time I checked you still couldn't buy the fx4800 for mac's anyways.
I was planning on starting with this program but is there a reason many of you pros don't use it?