This story isn't about a 2% failure rate. It's about a 98% success rate - which to me seems kind of impressive for phone activations on such a massive scale.
Who we fooling?
This was bound to happen, come on. Does anyone remember when World of Warcraft came out, how unplayable it was because of how overcrowded the servers got?
I'd say that 2% is not bad at all.
For those that did face activation delays, AT&T should come out and voluntarily waive the $36 activation fee as a gesture of good faith. Things like this are bound to happen when you have 500,000 or so people trying to activate a phone over a single weekend. However, that still doesn't make it fun for those customers that just spent $600 and are committing to a 2 year contract. AT&T could buy some good publicity for themselves by waiving those fees.
There is no fee if you are a current customer, what do I get.
I think you underestimate the frustration of buying a $600 gadget and waiting 48 hours before using it.
arn
Ok, 2% is not bad; but not everyone having activation issues were porting numbers.
I activated my iPhone at 11pm Saturday night and they are still working on it.
When I called this morning, I was told that the port attempt was cancelled. I was also told that when putting in my Verizon account number, I should have left off the dash and remaining numbers. They said that that has been causing a lot of problems.
I activated my iPhone at 11pm Saturday night and they are still working on it.
When I called this morning, I was told that the port attempt was cancelled. I was also told that when putting in my Verizon account number, I should have left off the dash and remaining numbers. They said that that has been causing a lot of problems.
Why is it that everything in life always comes back to World of Warcraft
On a serious note and frustrations aside, 2% is a pretty low failure rate. I think ATT did decent job preparing for launch. I have noticed a signal boost in my neighborhood in Chicago (now only if they would provide service in the subway tunnels).
You can not please everyone all the time. It is difficult enough to please Apple fans half the time.