Ok, maybe I'm confused now, but I think you're confused, mnkeybsness; as I understand it, acceleration works like this:
If you move the mouse very slowly, the pointer on screen moves very slowly. This gives you fine control. If you move your mouse faster, the pointer moves faster, but not in a linear proportion to the speed of your motion--it covers even more distance.
So, for example, if you start with the mouse at one physical edge of your mousepad and the pointer at the same side of your screen, then drag your mouse very slowly to the other edge of the mousepad, it might take the entire width of the mousepad for the pointer to cross the screen. Do the same thing, but drag very quickly, and the mouse might only take half of your mousepad for the pointer to cross the whole screen.
This allows you to have fine control over precice motions (pixel-by-pixel photoshopping, for example), but allows you to move large distances (from the dock to the menubar, say) without having to pick up your mouse two or three times just to cover the distance. We're all using this, and it's intuitive enough that you don't even notice it.
If this is correct, then some programs let you adjust the ratio of acceleration to speed--only a little acceleration for faster motion, or a whole lot. I'm guessing slow motion with a whole lot of acceleration is probably the best for trackball people, since they want precise control, but don't want to sit there spinning the ball to cover the screen--just a quick jerk in one direction to do it.
Am I on target here?