I have a World class that has pointers to a Character and a Structure. The Character has a pointer to the Structure. If I have the world decode the Structure and the Character decode the structure, will I end up with one Structure object or two?
I.e., is the decode mechanism smart enough to notice that 2 references in my archive are to the same object?
If not, does anybody have a "best practices" approach to reinstating the relationship?
I.e., is the decode mechanism smart enough to notice that 2 references in my archive are to the same object?
If not, does anybody have a "best practices" approach to reinstating the relationship?