Enabling alpha channel in OpenGL ES

Discussion in 'iOS Programming' started by Jon170686, Nov 3, 2008.

  1. macrumors newbie

    Nov 3, 2008
    How can I modify the alpha channel size through the CAEAGLLayer class (or whatever else I could do it with) used to set up the rendering for a opengl es iphone project?

    Another way to put it; how do I accomplish what this CGL code does to set pixel format attributes (CGLChoosePixelFormat)?

    Using CGLChoosePixelFormat() you can pass in properties such as kCGLPFASampleAlpha and kCGLPFAAlphaSize. How do I get to specify these starting from a standard opengl es iphone project (which I'm not sure if it can use CGL functions).

    If it helps I have an old opengl GLUT project that called:
    GLUTInitDisplay(GLUT_DOUBLE | .... | GLUT_ALPHA)

    or it might have been GLUTInitDisplayMode... not sure.

    Where the GLUT_ALPHA accomplished what I needed...

    Sorry for the long post, any help is very much appreciated!

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