Getting data from a bound OpenGL texture

Discussion in 'iOS Programming' started by seventoes, Aug 22, 2008.

  1. macrumors newbie

    Joined:
    Feb 5, 2008
    #1
    OpenGL noob here. Is it possible to get the data from a bound texture, say into a CGLayer, so I can draw on it again, and bind it back to the original ID?
     

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