Hi gang! I need a good reference on programming using Apple's GLKit from iOS 5. Not just quick and dirty tutorials about using SkyBox and effects and something better than Apple's "Class reference" and generalistic programming guide that fails to provide much examples aside from "Plow through this huge project to find some tidbits". I've found 2 books on the subject, one release in December 2011 that doesn't seem to great, namely Building iOS 5 Games: Develop and Design. The other has yet to ship, its shipping date slipping every few weeks, it's Learning OpenGL ES for iOS: A Hands-On Guide to Modern 3D Graphics Programming Now, have any of you worked with these books (the second one has had preview copy available on Safari Books for a while, I just don't have a subscription to the site) and could offer insight on them ? Am I mistaken in thinking the first one is too simplistic ? Or do any of you have good references for the GLK* classes that they could provide, something to get a Skybox, a few models and a flat terrain loaded with a camera running through it, all texture mapped ? Thanks for any help!