Can anybody point me in the direction of some OpenAL sample code and/or tutorials that dont depend on ALUT? I have googled around and all I can find is stuff that uses ALUT. This would not be a problem but I have learned that ALUT is deprecated, and is no longer included with Mac OS. From what I have been reading about OpenAL, it seems like a much better option for me than using SDL for audio in my OpenGL game. So can anybody help me out with this? or if its absolutely necessary, give me some tips with using freeALUT. Ive tried compiling the source but it gave me a few errors. Thanks.