Hey guys. I'm new to iOS development but I'm mostly comfortable with programming concepts in general, although I'm still new to software development as a whole.
I've started creating an iPhone app that streams a radio station (which I have access to the raw mount point). I've got an app working with a Start/Stop button that plays the stream, but I'm a huge noob when it comes to this stuff.
I've included my code in this post. I was just wondering how this could be improved. Right now when the button is pressed, it creates a new AVPlayer object and plays it, then when the button is pressed again it pauses it.
Should I maybe make my own StreamObject class instead of doing everything in the streamButtonPressed method?
I've started creating an iPhone app that streams a radio station (which I have access to the raw mount point). I've got an app working with a Start/Stop button that plays the stream, but I'm a huge noob when it comes to this stuff.
I've included my code in this post. I was just wondering how this could be improved. Right now when the button is pressed, it creates a new AVPlayer object and plays it, then when the button is pressed again it pauses it.
Should I maybe make my own StreamObject class instead of doing everything in the streamButtonPressed method?
Code:
#import "MyStreamerViewController.h"
@interface MyStreamerViewController ()
@property (strong, nonatomic) AVPlayer *player;
@end
@implementation MyStreamerViewController
@synthesize player = _player;
- (IBAction)streamButtonPressed:(UIButton *)sender
{
UIButton *button = sender;
NSString *buttonText = [button currentTitle];
if ([buttonText isEqualToString:@"Start"]) {
self.player = [AVPlayer playerWithURL:[NSURL URLWithString:@"YOUR STREAM URL"]];
[self.player play];
[button setTitle:@"Stop" forState:UIControlStateNormal];
NSLog(@"The stream should be playing.");
} else if ([buttonText isEqualToString:@"Stop"]) {
[self.player pause];
[button setTitle:@"Start" forState:UIControlStateNormal];
NSLog(@"The stream should not be playing.");
}
}
@end