I have a view that allows you to "erase" it or scratch it off like a lottery
ticket and reveal the view below it.
I am trying to "reset" the process with a shake event. The only way I can
think to do it is to reload the awakeFromNib and reload the view, however it
remembers where I touched last and does not erase properly.
What would be the best way to reset this view as if I have never used it?
I have tried [self setNeedsDisplay]; and it does nothing
I've tried [self awakeFromNib]; and it resets the view but only allows me to erase in
the areas I had previously erased.
I tried [self removeFromSuperview]; but then I cannot get the view back.
At a real loss...
ticket and reveal the view below it.
I am trying to "reset" the process with a shake event. The only way I can
think to do it is to reload the awakeFromNib and reload the view, however it
remembers where I touched last and does not erase properly.
What would be the best way to reset this view as if I have never used it?
I have tried [self setNeedsDisplay]; and it does nothing
I've tried [self awakeFromNib]; and it resets the view but only allows me to erase in
the areas I had previously erased.
I tried [self removeFromSuperview]; but then I cannot get the view back.
At a real loss...
Code:
- (void)awakeFromNib {
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(handleShakeEvent)
name: K_SHAKE_EVENT
object: nil];
ScratchableView *scratchableView = [[ScratchableView alloc] initWithFrame:self.frame];
[self addSubview:scratchableView];
[self bringSubviewToFront:scratchableView];
}
-(void) handleShakeEvent
{
//Do whatever you need to handle shake events.
//[ScratchableView setNeedsDisplay];
[self awakeFromNib];
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
scratchable = [UIImage imageNamed:@"scratchable.jpg"].CGImage;
width = CGImageGetWidth(scratchable);
height = CGImageGetHeight(scratchable);
self.opaque = NO;
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
CFMutableDataRef pixels = CFDataCreateMutable( NULL , width * height );
alphaPixels = CGBitmapContextCreate( CFDataGetMutableBytePtr( pixels ) , width , height , 8 , width , colorspace , kCGImageAlphaNone );
provider = CGDataProviderCreateWithCFData(pixels);
CGContextSetFillColorWithColor(alphaPixels, [UIColor blackColor].CGColor);
CGContextFillRect(alphaPixels, frame);
CGContextSetStrokeColorWithColor(alphaPixels, [UIColor whiteColor].CGColor);
CGContextSetLineWidth(alphaPixels, 20.0);
CGContextSetLineCap(alphaPixels, kCGLineCapRound);
CGImageRef mask = CGImageMaskCreate(width, height, 8, 8, width, provider, nil, NO);
scratched = CGImageCreateWithMask(scratchable, mask);
CGImageRelease(mask);
CGColorSpaceRelease(colorspace);
}
return self;
}
- (void)drawRect:(CGRect)rect {
CGContextDrawImage(UIGraphicsGetCurrentContext() , [self bounds] , scratched);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
firstTouch = YES;
location = [touch locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
if (firstTouch) {
firstTouch = NO;
previousLocation = [touch previousLocationInView:self];
} else {
location = [touch locationInView:self];
previousLocation = [touch previousLocationInView:self];
}
// Render the stroke
[self renderLineFromPoint:previousLocation toPoint:location];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
if (firstTouch) {
firstTouch = NO;
previousLocation = [touch previousLocationInView:self];
[self renderLineFromPoint:previousLocation toPoint:location];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
}
- (void) renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end {
CGContextMoveToPoint(alphaPixels, start.x, start.y);
CGContextAddLineToPoint(alphaPixels, end.x, end.y);
CGContextStrokePath(alphaPixels);
[self setNeedsDisplay];
}
- (void)dealloc {
CGContextRelease(alphaPixels);
CGImageRelease(scratchable);
CGDataProviderRelease(provider);
[super dealloc];
}