#define SYNTHESIZE_SINGLETON_FOR_CLASS(MySingleTonClassName)
static GameController *sharedGameController = nil; <===== (9)/QUOTE]
Can anyone please let me know , what is the exact requirement of the Macro, I mean what does it actually do at compile time..
Does it take care of having only one allocation of object over all the application code.
Thank you.
static GameController *sharedGameController = nil; <===== (9)/QUOTE]
Can anyone please let me know , what is the exact requirement of the Macro, I mean what does it actually do at compile time..
Does it take care of having only one allocation of object over all the application code.
Thank you.