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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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Cyan's Classic 'Myst' Arrives in App Store
![]() The classic game of Myst has arrived in the App Store. Myst is a 1993 game that was originally developed for the Mac under Apple's Hypercard tool. While rather simplistic by today's standards, the game was both a critical and commercial success becoming the best selling computer game up until that time. Quote:
http://www.youtube.com/watch?v=XTFyj-L4mrs The game comes in at a massive 727MB and 1.5GB free on your iPhone or iPod Touch for installation. App Store Link: Myst, $5.99 Article Link: Cyan's Classic 'Myst' Arrives in App Store Last edited by arn : May 3, 2009 at 05:04 PM. |
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#2 |
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macrumors 6502a
Join Date: Nov 2008
Location: Georgia, USA
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Awesome, I'm getting that. But 727MB... thats insane! Developers need to make apps a small size because if all the good 3D games were like that, you could only have 5 games. Or Apple needs to make an iPhone with a larger HD.
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#3 |
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macrumors newbie
Join Date: Apr 2009
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Nice
Nice, I'll be buying it
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| DanielKane |
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#4 |
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Contributor
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I love that game. I am so excited about this.
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#5 |
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macrumors 68020
Join Date: Jun 2005
Location: England
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I'm guessing optimizing it for size would've taken more work than they'd have liked.
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#6 |
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macrumors member
Join Date: Jan 2009
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:)
Definitely buying this game...
Space is not an issue for me... 700+mb or not - of course with the hopeful release of spotify in the near future, means i will be able to support many more games/apps this size - i would rather have a brilliant classic opposed to one scaled down and minimised due to size restrictions... |
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#7 |
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macrumors 65816
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Oh yes, that does jog memories. I love the music from the original Myst.
BTW is this the 3D-ified version of the game? Edit: Oh no, its the actual original! Woah. |
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#8 |
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macrumors newbie
Join Date: Nov 2005
Location: UK
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As long as it's such a large size because the music is high quality, I'm fine with it!
Not that I have an iPhone or Touch, but I still approve. |
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#9 |
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macrumors 68020
Join Date: Mar 2009
Location: Wondering around Providence, RI dropping lucky pennies for ppl to find.
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oh man i loved Myst. does anyone know where i can get it for Leopard. preferably free.
on a side note does anybody remember the sequel to Myst called Riven? i didnt like it as much. EDIT: looked around and there does not seem anywhere that one can play it online. but since the iPhone runs os x i would think that pretty soon that one will be available to download or play online.
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Black 16GB iPhone 3G S⃣ MP Octo 2.66GHz, 2TB, 16GB RAM, 512MB GT 120 (2X) Last edited by ViciousShadow21 : May 3, 2009 at 05:28 PM. |
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#10 |
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macrumors newbie
Join Date: Apr 2007
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7th Guest
I want the 7th Guest now that would bring back memory's. I wonder if I still know the puzzles.
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| rhumbaclave |
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#11 | |
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macrumors 68040
Join Date: Jul 2006
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Quote:
convert -resize 50% -quality 80 input.jpg output.jpg Which they probably DID do. There are thousands of images in Myst. The original game was massive too. It's the nature of the beast that is Myst. |
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#12 | |
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macrumors 68020
Join Date: Jun 2005
Location: England
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Quote:
I know there are a lot of images in the game, most of the game is basically images. But there's also video and audio to account for too. I'm not saying they didn't optimize it, just I'm "guessing" (key word in my first post ) they didn't fiddle with it as much as they could've given a larger budget and more time.
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#13 |
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macrumors 68040
Join Date: Jul 2006
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Yeah, I was kind of address you and alexbates in the same post.
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#14 |
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macrumors 604
Join Date: Jan 2005
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Glad to see the dead horse that is the original Myst is still being beaten.
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#15 | |
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macrumors 6502
Join Date: Apr 2006
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Quote:
Here's hoping for 7th Guest, 11th Hour and the Lucasart's classics. |
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#16 | |
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macrumors 6502a
Join Date: Jan 2003
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Quote:
Side note: best game that should be brought to the iPhone is KLAX. I think it would be awesome on this platform.
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#17 | |
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macrumors regular
Join Date: Jun 2007
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Quote:
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#18 |
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macrumors 65816
Join Date: Jan 2007
Location: North Central Florida
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Well i'm ready to buy.
And I don't even own anything to play it ON right now! LOL!!! I'd love to have 7th Guest and Deja Vu too!
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#19 |
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macrumors Demi-God
Join Date: Mar 2007
Location: Scotland
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Considering how long the intro is, I'm not surprised how big the game size is! Might be good for those long train journeys.
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#20 | |
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macrumors regular
Join Date: Oct 2006
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Quote:
I think another assumption being made is that things would be scaled down because the iPod Touch isn't powerful enough. The original Myst used a 256 colour palette and ran on 640x480 screens that used maybe 72 ppi. I'd be interested to see if they went the other way... in the Myst days there weren't 480×320 screens that handled 163 ppi and had 3:2 aspect ratio's. Just because the screen's physically, doesn't mean it's cr@p! It's widescreen, supports either millions or thousands of colours and has a decent pixel density. Myst was originally 256 colours and made for dodgy-as oldschool 256-colour 640x480 monitors. You also didn't see 533 MHz CPU's, GPU's (at all) or machines with 128mb RAM that weren't big fridges made by SUN that were linked together. The raw processing power of the iPod Touch gives them no reason to scale things back. --- Have they exported the audio and images at a HIGHER quality than the original? I'd be hoping that they haven't exported the images as 256-colour images and the sound at pre-AAC/MP3 compression days where even dodgy quality files were 50MB+. |
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#21 |
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macrumors 6502
Join Date: Aug 2008
Location: U S of A
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My thought exactly. Even a direct port shouldn't have been this big. They must of ramped it up quite a bit.
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#22 | |
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macrumors newbie
Join Date: Mar 2009
Location: Earth
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Quote:
For me, the file size makes no sense - The DS version weighs in at under 128MB (and yes, it looks horrible). |
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#23 |
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macrumors 68040
Join Date: Oct 2006
Location: 119W 34N
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I believe it's that size because of the embedded video clips and pre-rendered scenes (aside from the hq audio). There weren't any machines capable of rendering them real-time back then (these all have fog/shadows/and lighting effects). Every control was rendered and animated. They did do a 3D version, which was real-time rendered - perhaps they will port that eventually. But, it doesn't play like the original and that's what they're brought to the iPhone. It doesn't foreshadow any new development paradigm - this is a unique port. (There are some apps which have embedded video and/or high quality audio - they're large too.)
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#24 |
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macrumors 6502a
Join Date: Jun 2007
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Also, because I didn't become a big gamer as an adult, I'm not sure if it was my youth or the actual content, but it seem like many of the old games that used static images, prerendered content, and sometimes live-action video were far more immersive than today's real-time 3D games.
Think Myst and Riven, 7th guest, 11th hour, pandora directive/under a killing moon, etc.. Even those older cartoon style adventure games from Sierra were incredibly immersive in their day.. |
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| winterspan |
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#25 |
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macrumors member
Join Date: May 2007
Location: Now living in Menlo Park, California
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A terrible game...
This is a terrible game that contributed to the destruction of the adventure genre. Good luck downloading this beast on 3G.
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| NiteWaves77 |
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