Between production, shipping, and retail there are a lot middlemen and a lot of cost. These are also ports which cost less than designing a new game. Still, at $10-$20 bucks, Sega is probably making more money per copy than they would on the DS.
The point of this capability, as explained in one of the other new threads, is that it could disable a malicious app, think of it as an app that appears to be a game or something, but while you are playing that game, it steals all of your contact lists and emails, and then sends them to somebody who can do harm with them. Not something that would pop up when the app first gets into the store. And there probably would be an email or something sent to the accounts of all people that downloaded at some point, but this ability makes it easier for Apple to kill the app earlier, your iPhone "calls the blacklist" when it is synced, and then if any app you have is on that list it is immediately shut down. Wouldn't you want that app disabled earlier rather than later, what if you didn't get that notification for another 2 days and then in those 2 days all of your contacts were stolen and in the hands of somebody else.Not really sure how I feel about this yet. I understand what he is saying, but if Apple is already going through such a closed system, the way I see it, they would be irresponsible for letting any program they would have to disable remotely into the App Store to begin with. I also don't like the idea of one day waking in the morning to find one of my programs gone, especially if I had paid for it at one point.
What I would probably accept is that if a program arose like this, that a notification would come up, warning me about the offending program with a link to more information about why they are reccomending the program be pulled. Then, a simple link that would then remove the afformentioned program.
Who knows where it could lead, if Apple attempts to actually use this "power". But I don't like the idea at all.
Just my $.02
You joined to say that?I couldn't help but recall my favorite scene from Disney's The Emperor's New Groove where Yzma and Kronk were about to enter the secret lab which became a running gag:
Yzma: Pull the lever, Kronk. (Kronk does so and sends her falling through the wrong hole)
Yzma: (while falling) Wrong lever!
Yzma: (walks back, soaking wet) Why do we even have that lever?
Wow. As popular as I knew it was, that's still amazing. They'll never have another month like that, but it's still amazing.
I'd be willing to bet good money on it.You don't know that. I wouldn't be surprised at all.
So.. some how these poor souls can afford a Iphone at $200 or $300 US? Which by your example would be about half a years pay but not a $9.99 app? Might wanna rethink buying that iphone if they are that poor.
Free is great for the consumer, bad for the developers. Why would they work to give you quality apps if they make zero dollars? I don't work for free, I don't expect the developers to work for free either.
Bottom line, just like the people that complain about what the iphone "can't do", the people complaining about the app pricing are a very small percentage (obviuosly with $30m in sales).
The people complaining about the pricing are like a buddy of mine that purchased a BMW motorcycle for $24k then bitched everyday because it was nearly $900 for an oil change/maintenance. I just laughed at him for being stupid enough to not research what he was buying ahead of time. If you can't afford the damn thing, don't buy it.
The majority of the iphone owners WANT quality apps and WILL PAY for them. Keep it up Devs!
will the apps still be priced in equivalent "dollars" because of these countries where the iphone is being released wont qualify for high living wages. A monkey ball app priced at 9.99 would be equal to about a week of work for some of these countries..
None of those mobile devices can provide a decent presentation environment anyway. Even the best have VGA 640x480 output resolution.
I'm sure you're not the only person who doesn't care, but the others have a simple solution: don't open the threads.I'm sorry but am I the only person on this planet who is sick of hearing about this bloody "App Store", I dont have an Ipod Touch or Iphone and dont want one either.
Iphones are too expensive and the storage on the Iphone and Touch are pitiful.
I used to be a total apple fanboy, but no more, their lack of providing regularly updated hardware in terms of speed and design is starting to wear a bit thin on me to be honest.
If I want a phone I will buy a 'normal' phone, if I want an mp3 player I will buy an Ipod classic.
Rant Over....
Iphones are too expensive and the storage on the Iphone and Touch are pitiful.
And this is with, how shall I say, a flood of less than stellar apps. Imagine how this store will do once it grows to include more usefull applications.
That's just a projection system via BT.Clearly, the iPhone represents a new REVOLUTION. The shame is that it does NOT allow to do what many other Windows-based smart phones have been doing for YEARS now:
http://www.impatica.com/showmate
Hopefully, in the next revision... Meanwhile we will wait or just switch to Windows. Sadly.
I think you better read it again.I'd certainly like to be on the receiving end of one of those $9 million checks.
I can't wait till I get that check for my share of that $21 million!
Apps are not overpriced if the buyers are willing to purchase them.Looking at the numbers, the apps are overpriced!!
Good point.Compare prices to other smartphone platforms, and you'll find iPhone apps on average, slightly cheaper.
Well sure as these platforms have been around for a while.Such solution exists for Windows-based smartphones and Windows-based PDAs, but not for iPhone or iPod Touch:
I'm sure you're not the only person who doesn't care, but the others have a simple solution: don't open the threads.
Why are you even reading this thread then?I'm sorry but am I the only person on this planet who is sick of hearing about this bloody "App Store", I dont have an Ipod Touch or Iphone and dont want one either.
The number of Super Monkey Ball downloads amazes me, especially for an application that is not that great in my eyes.
Besides, don't get too excited about PowerPoint, because there is very little changes that you can do using Pocket Office running on Pocket PC OS. Basically all you can do is show static pictures of slides.
what a joke
it is so nice for them to publish all these amazing numbers
however noone really cares to properlly report the ****** treatment and support given to developers that are fuelling this money machine
with all those millions earned there really is no reason for not replying to requests for whole weeks is it ?
i am being so verbal because as a registered developer with approved apps for over a week but blocked from the store for mysterious contractual reasons i have been completelly unable to get any reply from them to all my info / support requests
a little visit to the dev forums easily shows i am not the only one
btw, my apps are a series midi controllers for the iphone,
the 1st submitted over 3 weeks ago
I read recently that the video game industry generally only considers a console title a success if it sells 50K copies (which is where the typical title cover its development costs.) Considering that Sega was able to develop Monkey Ball for iPhone with a relatively minimal investment (at least considering how the guy from Sega described the development experience) I imagine 300K must be viewed as a stellar success, even at $9.99 a download.
I'm not one of those people who viewed the iPhone as a potential competitor in the handheld game market, but I'm starting to rethink that. Apple could have a chance at expanding interest in the iPhone/iPod Touch through gaming. What a weird turn of events that would be, especially considering how bumpy a ride Apple has had with gaming in the last decade.
Apple isn't likely to derive much in the way of direct profit from the business, Mr. Jobs acknowledged. It is keeping only 30% of the proceeds from application sales -- about enough to cover expenses from credit-card transactions and other costs of running the online store -- while the programs' creators keep 70%.
First, 30% of sales projected from the first month is over $100 million in annual profits for Apple. I remember when $100 million in profit for a quarter was big news for Apple, so it's hardly chump change. Second, no way the App Store costs anywhere close to $100 million a year to operate. Their credit card transaction costs are probably in the low single digits.
Okay, I guess I wasn't clear.That was years ago. Now you can show full blown PowerPoint presentations on Windows from a smartphone or PDA, with full video, full animations and transitions, which is what we need. That is why either Apple delivers or will be doing Windows again. Sadly. See my links above for full details.
First, 30% of sales projected from the first month is over $100 million in annual profits for Apple.