our conversation encouraged me to research this topic. the Tamarin Project sounds interesting.
Well that certainly is a find.
our conversation encouraged me to research this topic. the Tamarin Project sounds interesting.
Actually the only thing needed for making iPhone apps is the simulator software. You could just as easily use NetBeans.
yeah, because all that video coming through Flash ISN'T h.264BTW, why are you not equally disturbed by the proprietary nature of H.264 (in which Apple holds interest)?
Is this because you can't use use Flash, and less people hire you nowadays....?
Flash IDEs are proprietary software developed by Adobe, but Flash content is freely accessible and distributed.
Photoshop is the only app is Creative Studio that I'd use. Is there a way to purchase just that app?
So according to ars...CS5 will not ship until May?
http://arstechnica.com/apple/news/2010/03/adobe-will-reveal-cs5-on.ars
Anyone know if the April 12th day is just the announcement?
-Kevin
Plus, you are making an irrelevant point, as evidenced by Tamarin, mentioned by Darkroom.
BTW, why are you not equally disturbed by the proprietary nature of H.264 (in which Apple holds interest)?
that's like accusing C or Java development of attempting to create a walled garden. Flash IDEs are proprietary software developed by Adobe, but Flash content is freely accessible and distributed. Flash developers are not forced to submit their work to Adobe for approval, this is even true for Adobe Air developers who want to sell their ActionScript programs via Adobe's Air Marketplace.
...
Opensource isnt a distraction. Its either proprietary or Open(source). ...
In this case, it is.
The real issue is in the following scenario:
You pay Apple for the iPhone SDK, just like you pay Adobe for Flash.
With the SDK, you create a product. But then, Apple may or may not approve the product you created with their tool. If Apple doesn't approve it, your product is worthless.
Even if Apple approves it, after a while it may change its mind and pull your product.
Without Apple's continuing approval, you cannot offer the product you created to the end users. And the end users cannot obtain your product, even if they are able and willing to pay for it.
And this is the real issue.
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With Adobe's Flash, there are no such problems.
Open source is irrelevant here.
We weren't talking about Apples closed Ecosystem, we were talking about a different tangent caused by his bad analogy.
Geez. Read, please!
Geez. Address the relevant issue, please!
Rather than ignoring it and obfuscating it by deflecting about open source....