...all the way to the bank.
Again, this is not war, nor is it five-year-olds fighting. It's a business decision that didn't make sense before and does now, due to whatever technical safeguards they have managed to create in the meantime.
Big win for adobe. now lets get that flash plugin
I want to know what apps are made using Flash because I have no intention of ever downloading them.
It should be easy to recognize them because they will probably won't use any standard iPhone UI widgets.
I expect 80% of them to be games, which is OK I guess.
Flash runs like crap on my Mac and everything made using Flash is ugly. Flash developers have no taste I want good looking apps on my phone. Guess you'll caught them by the ugly logos.
Mythical technical safeguards? What will you guys think of next?
Feast? Try barf. Overly ostentatious. All show and no go. Too fugly, for my taste. But it certainly is "flash" in the least complimentary sense of the word (i.e., pretentious).Feast your eyes on this:
http://www.apaka.com.pl/en#/projekty/case-studies/
I'd say that is a pretty nice design that certainly looks good.
Utterly unnecessary. Nothing on that page needs Flash, except for the wiggling pictures.
From what I understand these apps that use a 3rd party tool would still need to be compiled into Apple's lingre no? Like in CS5 where it converts it to objective c right?
Mythical technical safeguards? What will you guys think of next?
Hopefully Flash 10.1 support for iOS is not too far off.
(since the rest of the ENTIRE world is working with Adobe to make it work, and work well on their devices... Apple would be foolish to ignore this out of spite)
LOL. ********. They knew they wouldnt stand any chance when it became a question of law and legal.
Fine, live in your fantasy world where Steve Jobs does everything based on infantile thinking instead of business reality.
NO, NO, NO, you can't publish facts like this! The current propaganda is that Apple is evil and closed! They are worse than all other companies. They are awful. Steve is evil!
OK, now back to reality world where we see that once again the facts do not match the propaganda being pushed by Apple's competitors.
Therefore any developer who writes an app using this method will find that people rate it poorly, and it dies a slow drowning death in the app store ocean. Apple realized that it was pointless to help developers make good decisions. Sometimes you just have to let stubborn people do what they will and get burned.
the propaganda was that any developer who doesn't code in assembly language is lazy
i bet the big developers told apple to accept their apps as is or they are going to Android first and iOS whenever. no one is crazy enough to hire dedicated iOS developers when Android and other platforms don't have a problem with dev tools
LOL. ********. They knew they wouldnt stand any chance when it became a question of law and legal.
how do you know Steve Jobs is lying? his lips are moving
What law says they have to let anyone develop in anyway for their platform?
Can you point me to the 'law'.
Federal regulators will look into Apple's policy in which developers are required to use Apple development tools to create apps -- including games -- for the company's iPad, iPhone and iPod devices.
The fed's concern is that Apple may be committing antitrust violations, limiting competition on its millions-sold mobile devices by making developers choose between creating software for Apple's mobile devices or other platforms such as Blackberry and Google Android phones.
This is pretty much Apple admitting defeat. ...
One of the other changes made today was the lifting of a restriction on analytics data collection that appeared to essentially shut out Google-owned AdMob from the iOS platform.
You may not use analytics software in Your Application to collect and send device data to a third party.
Disagree. This is Apple laying a trap for Adobe. Their cross-development tools are a crutch to allow them to add features to their apps on multiple platforms simultaneously. This adds enormous complexity to the actual development tools.
How can this hurt Adobe? Well, let's say Apple releases iPhone 5 next year with the chip that PA Semi has been working on since 2008. (In case you don't remember, Apple bought PA Semi for $278 million in order to have in-house custom chip design talent.) And let's say that the PA Semi chip is very different from the A4 chip, with a new instruction set that requires entirely new compilers and assemblers.
If you're using Xcode, Apple will release a new version of Xcode with a popup that lets you choose "A4" or "A5" (or whatever the all-new chip will be called.) You recompile your app, submit it to the App Store and you're done.
If you're using Adobe's development tool, you'll send an email to Adobe's developer support group. "My app won't run at all on the iPhone 5 with iOS 5.0." After the tech support emails reach a critical mass, Adobe will realize something is wrong. They'll need to start working on updating their development tool to handle the new A5 CPU. And where, exactly, will they be able to get the specific details on the machine language of the A5? Will they be able to call ARM support? Nope. Will they be able to call Apple and ask them to reveal the inner workings of their own product? To hand over their trade secrets? Nope.
Adobe will be forced to painstakingly reverse engineer the A5 chip, which would take them years. It took Adobe 10 years just to port all their apps to Mac OS X. Years after Apple transitioned to vanilla Intel CPUs. Adobe will again fall far behind the developers who use Xcode.
So why did Apple originally ban cross-compilers? Because if any apps made by companies who use cross-compilers became extremely popular, the lack of those apps when Apple makes a quantum leap in hardware might have hurt sales of the new iDevices. Because said apps would be missing for a long time. But apparently Apple isn't afraid of apps made by cross-compilers any more. I guess Adobe apps on iPhone just aren't popular enough to be bothered with.
... I still believe apple started selling DRM free music because the US Gov and the EU were getting close to saying anti trust and forcing apple to give out fair play DRM. ...
you do not program do you.
And IDE has nothing to with language. IDE just makes programing in any language easier. I could write almost any programing language n a text editor. Pain in the ass to do but I can. What really matters is the compiler. Now if you change it to a compiler then your argument makes some sense but an IDE is more just makes it easier to program in a said language because it will color code stuff and underline mistakes. And show you were errors are quicker and easier.
Now it fails in fact that different languages are better for different things and all programs will have one language they prefer over others and one that they are the best at. That language will the the one they will be tend to be drawn too.
Lets say someone is an amazing flash coder. He can write very good apps in action script. Everything runs great and is very good. Now if he does not know Xcode very well. He will never be as good at Xcode as the flash code so his flash apps will be by far better than his Xcode apps.