Maybe not, but he is an internet user. And that is an audience any website should be designed for. I personally agree with him that it has some clever effects. The biggest problems I have with it is 1) no multi-touch support (a flash issue) and 2) it overlaps behind the navigation panels. That just looks tacky to me.
Well I wouldn't chose them to make my projects if I can't find the content I want fast and easy.
The biggest problems I have with it is 1) no multi-touch support (a flash issue) and 2) it overlaps behind the navigation panels. That just looks tacky to me.
No, you've seen them in this thread. They are just going to personally avoid Flash apps now.
OK, You don't like Flash. You've made that abundantly clear in every posting you've made.
Give it a rest, you are just getting annoying now.
OMG - this i am ecstatic about.
I might finally get to make an iPhone app of my own without have to learn 'C'
YIPPEE :
And then, say no. Android!
Flash is buggy. So is Java. Python. Ban it all. If you want to do Apple, only Objective C. And then get reviewed. Complaining about the review will get you minus points.
Why would I as a developer want that, when Android is smooth process and has more market share.
No, thank you. I'll build my apps for non iCrap.
Queue a new flood of crapware. Apps by "developers" that thought C was too much effort.
We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart.
I think this is the catch all from Apple:
"If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour."
Hopefully that will stop the drag and drop type of developers.
apple doesn't care about customers!
I just find it funny apple claimed performance issues as the reason it banned them, and people were like "omg apple I love you always looking out for customers getting the best experience". Now with criticism of their policy they change it. To me this means one of two things, either they don't care about customers and their overall experience or it was never about poor performance in the first place. I think it's the latter.
The thing is you will never know with what development environment the apps were written, since they still need to be compiled to run on iDevices chips, which is one of the reason I believe this is a mistake.
The point remains that when developers use a different IDE, they rely on some other company to update their environment with the latest addition from Apple, in the end they will always be behind.
And for all those talking about flash, do anybody still think that Adobe, the company that took almost ten years to update its main software to cocoa, is going to report and adapt its own crippled software (flash) to incorporate the improvements that Apple offer at every revision of iOS?
In the end most devs that aren't using Xcode and CocoaTouch for their software will end up with a sub-par offering and one can only hope that the market will respond accordingly.
One more thing, lately Apple has being working a lot on an improving their IDE with Xcode 4. An IDE that incorporates a front-end and compiler optimized for C, Obj-C, C++ and Obj-C++ and Apple different platforms which is one of the perks of using Apple dev tools, all the work they have being putting in C++ language has to be in preparation of something (wishful thinking on my part maybe ^^).
I don't see any Flash on your site.
i wonder if they'll be able to control threading as easily if the app isn't native objective c
The thing is you will never know with what development environment the apps were written, since they still need to be compiled to run on iDevices chips, which is one of the reason I believe this is a mistake.
The point remains that when developers use a different IDE, they rely on some other company to update their environment with the latest addition from Apple, in the end they will always be behind.
And for all those talking about flash, do anybody still think that Adobe, the company that took almost ten years to update its main software to cocoa, is going to report and adapt its own crippled software (flash) to incorporate the improvements that Apple offer at every revision of iOS?
In the end most devs that aren't using Xcode and CocoaTouch for their software will end up with a sub-par offering and one can only hope that the market will respond accordingly.
One more thing, lately Apple has being working a lot on an improving their IDE with Xcode 4. An IDE that incorporates a front-end and compiler optimized for C, Obj-C, C++ and Obj-C++ and Apple different platforms which is one of the perks of using Apple dev tools, all the work they have being putting in C++ language has to be in preparation of something (wishful thinking on my part maybe ^^).
The thing is you will never know with what development environment the apps were written, since they still need to be compiled to run on iDevices chips, which is one of the reason I believe this is a mistake.
The point remains that when developers use a different IDE, they rely on some other company to update their environment with the latest addition from Apple, in the end they will always be behind.
And for all those talking about flash, do anybody still think that Adobe, the company that took almost ten years to update its main software to cocoa, is going to report and adapt its own crippled software (flash) to incorporate the improvements that Apple offer at every revision of iOS?
In the end most devs that aren't using Xcode and CocoaTouch for their software will end up with a sub-par offering and one can only hope that the market will respond accordingly.
One more thing, lately Apple has being working a lot on an improving their IDE with Xcode 4. An IDE that incorporates a front-end and compiler optimized for C, Obj-C, C++ and Obj-C++ and Apple different platforms which is one of the perks of using Apple dev tools, all the work they have being putting in C++ language has to be in preparation of something (wishful thinking on my part maybe ^^).
Or Adobe could learn to code, what a novel concept. Can you point me to a website showing of something designed in Flash that looks good?
Can someone explain this to me ? What exactly does this restriction mean, and what are its implications ?
This is pretty much Apple admitting defeat.