Hmmm... if I throw Windows 10 on my Mac mini and install Plex to stream to the XBox, I could get rid of my AppleTV altogether...
Based on what? Ouya? Fire TV? Those TV set top boxes are a failure for gaming because the games are failures for gaming.It doesn't matter though, because the TV set top box is already a proven failure for gaming.
You'll remember this when in 2 or 3 years here will be hundreds of games available.
It's very right not to require a controller, you would have people buying a game only to find that they can't use it, no matter how many times you wrote in the description that a controller was needed.
I think you are not looking at the big picture (eg: from a game developer POV): as a user you don't need to use the remote, but as a developer you are required to make your game fully playable with that thing...which means that most of traditional games won't be on Apple tv, because their control scheme is to complex to scale down to the remote and developer can't just use external controllers! Sure, there will be games that will be GOOD with the remote...it's just that those games are the freemium, short and casual ones. But these kind of games already dominate the iOS e ecosystem and personally I was hoping for something a bit deeper than my iPhone. Not less. Well, eventually they will realise how dumb this is and will change the requirement. But this is one of things that worries me about today Apple. they used to nail products...now they look to me a little out of touch...a bit "let's try this, let's try that, eventually we'll make it work"You don't NEED to.
All this means is that games have to work with the included remote, not that developers CAN'T support third-party controllers. They just can't require that you buy one to use the game at all.
Add-on accessories are pretty much DOA on any console, going all the way back in history.
I can see consumers buying games and not realizing a controller is needed and then trying to get a refund on the game or something...No matter how clearly they put on the app store page for the game "EXTRA CONTROLLER NEEDED, DOES NOT WORK WITH REMOTE" you know a billion people are gonna buy it anyways and then complain/be upset when it doesnt work with the remote and leave 1 star reviews "DIDNT WORK WITH MY REMOTE!!! AVOID THIS GAME ITS A SCAM"....the problem is people are dumb....
You don't need to use it to see that it's an ergonomic mess, just like the previous ATV remotes.
You could probably use the touchpad to represent the six buttons on the new controller (just tried this out with an iPhone in one hand) but I'm not sure how you'd handle strumming. Best I could manage was stabilising the body of the remote/iPhone with my other hand, then shaking up and down to represent finger strums over the strings. Not very precise.Well there goes Guitar Hero / Rock Band, which was specifically talked about @ the Keynote.
This is not a gaming console, its just for light weight games. People also said that games would never be good on a smart phone with touch screen control, yet there are a ton of good games.
As Touch Arcade points out, the requirement is bound to be a hassle for developers, especially those with games that have complicated control schemes.
Uh... that's a good thing, right?There will be games that will have control schemes that are too complicated for the remote, for sure. What if Apple rejects apps that feature terrible controls for the remote, designed only to achieve the bare minimum functionality?
Hm, so this policy might discourage developers who don't want to spend effort making their game work well on the Apple TV? This still sounds like a good thing.Or developers with complicated controls decide to skip making their app compatible with the Apple TV because it won't be worth it?
Uh, yeah, I think that is what we want. No one needs half-assed ports of games designed for other consoles on Apple TV.Ideally, we don't want to get to a point where games aren't coming to the Apple TV, or being actively rejected, because they won't fit the remote.
You don't NEED to.
All this means is that games have to work with the included remote, not that developers CAN'T support third-party controllers. They just can't require that you buy one to use the game at all.
nonono...it will be high res, full of colors and with metal support...apart from that...yeah, good ol'snake!This should be fun to play on my 65" TV.
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No one said it has to be good with the remote, you just need to be able to use it. Games could have a screen that says third party controller recommended.Good luck on getting a shooter to work with that remote.
But then you'll complain that the cost is too high.If that's the case Apple should create their own real controller and include it with the Apple TV.
Seriously? It sounds like you should go elsewhere for your phones, computers, etc. Most companies certainly won't be as "restrictive". Have a good time with HP, Samsung, and all the rest.Apple is so restrictive it's a wonder why I continue with them.
OK, there's Bejeweled and its clones. And ... ?
This will weed out the developers who can't figure out how to make games that are compatible with the Apple TV remote.I think you are not looking at the big picture (eg: from a game developer POV): as a user you don't need to use the remote, but as a developer you are required to make your game fully playable with that thing...which means that most of traditional games won't be on Apple tv, because their control scheme is to complex to scale down to the remote and developer can't just use external controllers! Sure, there will be games that will be GOOD with the remote...it's just that those games are the freemium, short and casual ones. But these kind of games already dominate the iOS e ecosystem and personally I was hoping for something a bit deeper than my iPhone. Not less. Well, eventually they will realise how dumb this is and will change the requirement. But this is one of things that worries me about today Apple. they used to nail products...now they look to me a little out of touch...a bit "let's try this, let's try that, eventually we'll make it work"