yes, but before it was one of only a few specials in the village, now Everyone Is Special.
In greatly diminished roles. As we saw this game, things can easily work against the village
yes, but before it was one of only a few specials in the village, now Everyone Is Special.
You're a huge douche lord.![]()
Just a thought, as time zone handicap is lame.
In greatly diminished roles. As we saw this game, things can easily work against the village![]()
that's a positive in my view, everyone is on more equal footing, and the game is not dominated/dependent on 1-2 players. that's why this kind of format is (in my opinion) much better then the old one. more engaging, fun, and unpredictable (and yes, much more complicated).
what really needs to be worked on is not so much changing the roles, as tweaking the balance to the total number of players.
here we had 12 players and two wolves (and no guard). at which point do we get the third wolf? fourth? what if we have less players?
what else is included/added as the number change.
a possibility:
up to 11 players: 2WW, but only one gets the extra wolf role (assigned randomly between the two)
12-14 players: 2WW, both get extra role (like this game if melrose had played)
15-18 players: 3WW, village gets NW
19 and up: 4WW, village gets NW
100% Agreed.
100% Agreed.
That would work. They way it has been is just sole discretion of the GG at the time of sign-ups.
I still contend that the most complicated game we ever played was 22 players with werewolves and vampires in play. I'll admit to complicating in a fair bit with my misdirection as the goth early on![]()
i'll work on a expansion/clarification of the rules, including the aspects discuss above and post it on a separate thread for discussion/sign up for the next game
i'll work on a expansion/clarification of the rules, including the aspects discuss above and post it on a separate thread for discussion/sign up for the next game
ever had a "hitchhickers..." game?![]()
could be fun. who'd be fighting for canada anyway..![]()
yes we did.
right now i am thinking of a Disc World one.
the problem with me running games really is the narrative part.
it is just so time consuming
right now i am thinking of a Disc World one.
the problem with me running games really is the narrative part.
it is just so time consuming
Not familiar with Disc World, otherwise I'd offer to help. I like the narrative aspect, it's the logistical crap that bores me.![]()
I debated on bringing Melrose in with my necromancer power but quickly dismissed the idea because I wasn't expecting to be taken out so quickly. When I checked I was killed, I was very furious![]()
You should have had a standing order to use it on yourself if you are killed.
Wait.. My power could be kick in automatically in the event of my death? If so, I really should have sent Sythas a PM.
Nope. It's an active power, so you must be alive to use it. He was joking I believe.
chrmjenkins, is you avatar the Knight guarding the Bog of Ethernal Stench, from Labyrinth?
Super confusing is quite right.
Only aspect that bugs me a littel with the complex games is that there is inevitable one point near the end, when I refuse to think of ALL the possibilities because it would just melt my brain, seems impossible - and would be too time demanding (I can't concentrate enough to do that besides working).
I was wondering how it would work out when the GG announces at the start what powers are in play. The Morpher would be some sort of Joker then (villager exclusive, not core I'd say).
Super confusing is quite right.
Only aspect that bugs me a littel with the complex games is that there is inevitable one point near the end, when I refuse to think of ALL the possibilities because it would just melt my brain, seems impossible - and would be too time demanding (I can't concentrate enough to do that besides working).
I was wondering how it would work out when the GG announces at the start what powers are in play. The Morpher would be some sort of Joker then (villager exclusive, not core I'd say).