I believe that the iPad 3 will have a higher resolution screen than the iPad 2. However the main argument against the screen resolution increasing to anything but 2048x1536 is that old apps won't scale properly. But I'm wondering why this is such an issue?
Why should Apple care? So if old apps wont scale properly, then leave a couple rows of black pixels on either the top or the sides of old apps. If the old app doesn't match the new screen resolution perfectly, then just leave empty space there. This would be no different than when you try to run an iPhone app in 2x mode on the iPad. Developers will update their apps, or risk getting left behind. I don't have a single non-Retina app on my iPhone because any app that wasn't updated, I replaced it with one that was. I think people would do the same with iPad apps. And who cares if empty space looks bad? So do apps with non-Retina graphics. Developers can update graphics and support for the new resolution all in one move.
I understand this wouldn't be ideal for developers, because they would have to code for two different resolutions that aren't 100% scalable, unlike if the iPad 3 was exactly double the resolution. But again, were talking about a few pixels here and there on the edges - developers code for endless Android resolutions, is it so much to ask them to do just 2 for the iPad? Especially considering that in a couple years, they'll only have to code for 1 as the iPad 2 becomes obsolete and they're only writing apps for high-resolution iPads. Whatever resolution Apple makes the iPad 3, you can be sure that'll be the resolution of many generations of iPads to come.
I know many say Apple doesn't want to alienate developers but that didn't stop them from not putting an optical drive on Macbook Airs, or stop them from not using USB ports on iPhones and iPads. If developers only want to code for 1 resolution, that can be their decision (and they can take their own risk on losing some profits).
In fact, this argument makes so much sense to me that it makes too much sense. There must be some technical aspect about resolution that I'm missing. Someone tell me where I've gone astray.
Edit: I write this only because I wonder whether a resolution that high is good. I wonder how good movies could look on a device with a resolution that high.
Why should Apple care? So if old apps wont scale properly, then leave a couple rows of black pixels on either the top or the sides of old apps. If the old app doesn't match the new screen resolution perfectly, then just leave empty space there. This would be no different than when you try to run an iPhone app in 2x mode on the iPad. Developers will update their apps, or risk getting left behind. I don't have a single non-Retina app on my iPhone because any app that wasn't updated, I replaced it with one that was. I think people would do the same with iPad apps. And who cares if empty space looks bad? So do apps with non-Retina graphics. Developers can update graphics and support for the new resolution all in one move.
I understand this wouldn't be ideal for developers, because they would have to code for two different resolutions that aren't 100% scalable, unlike if the iPad 3 was exactly double the resolution. But again, were talking about a few pixels here and there on the edges - developers code for endless Android resolutions, is it so much to ask them to do just 2 for the iPad? Especially considering that in a couple years, they'll only have to code for 1 as the iPad 2 becomes obsolete and they're only writing apps for high-resolution iPads. Whatever resolution Apple makes the iPad 3, you can be sure that'll be the resolution of many generations of iPads to come.
I know many say Apple doesn't want to alienate developers but that didn't stop them from not putting an optical drive on Macbook Airs, or stop them from not using USB ports on iPhones and iPads. If developers only want to code for 1 resolution, that can be their decision (and they can take their own risk on losing some profits).
In fact, this argument makes so much sense to me that it makes too much sense. There must be some technical aspect about resolution that I'm missing. Someone tell me where I've gone astray.
Edit: I write this only because I wonder whether a resolution that high is good. I wonder how good movies could look on a device with a resolution that high.
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