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estipi

macrumors newbie
Original poster
Feb 26, 2014
1
0
Let’s just think about it, there are tons of game categories in the app store - action, education games and even music. But there is no place where developers could upload something easygoing and relaxing gam. And that is a problem. Just remember the flappy bird thing, people were getting mad from playing it and there were no other games that could calm them down.

We realized that when we tried to upload our game RUB! to the app store. First five times we were declined by Apple censors, because the game was too simple for Apple standards. But it was simple on purpose. The whole concept was just to rub the screen for points. But because there was no “games for chillin’ and relaxing” category we had to make it less simple and not as cool as we had in mind.

We believe that perhaps there should be a place in the app store where some “simple” nice games would find there place. We truly believe that games should not make you mad, but instead should make you smile and forget for a second all your problems. That is why we are asking Apple to add “games for chillin’ or relaxing” category to the app store.

This is our app that we are talking about: https://itunes.apple.com/us/app/rub/id697927329?mt=8

:apple::apple::apple::apple::apple::apple::apple::apple:
 
That's not a relaxing game, that's just a game like Cookie Clickers that has no point, other than to amass a big number to brag about. Relaxing is NOT pounding or moving your fingers up and down on your screen either. Your reviews are fake/were bought, and it's very easy to tell.

For like the last few decades, they've been using a standardized system to categorize games. Yours would most likely go into "Casual" if you were posting on Google Play. Apple doesn't have that section, most likely because 99% of games fit into it.

You should really take Apple's notes seriously, because that kind of feedback is supposed to help you not to just become another "number" in their system. If THEY think your game serves no purpose, then you're likely to get the same feedback from other people (like me).

You seem like the kind of developer who would be better off making apps. Games are a hard segment in the mobile industry, and you don't get anywhere when you don't understand that audience.
 
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