Is there a something that limits the FPS on an OpenGL application? For kicks, I've modified the GLSprite demo to use an interval of 1/120 of a second (rather than the original 1/60) and the OpenGL ES Performance tool is reporting 60FPS, regardless of the timer interval.
The timeInterval of the timer that is being created reports 0.008333, which is 1/120. Also, the application appears to run at 120FPS in the simulator, but on the device never runs faster than 60FPS.
BTW, I haven't added any additional drawing that could be causing this.
The timeInterval of the timer that is being created reports 0.008333, which is 1/120. Also, the application appears to run at 120FPS in the simulator, but on the device never runs faster than 60FPS.
BTW, I haven't added any additional drawing that could be causing this.