1. When using FaceTime with a group of Vision Pro users, will each user appear as an avatar in the same room, capable of "sitting" on furniture, and doing things that a real person would do if they were visiting you? If so, could we see traditional board and card games where people can play together, at a table? Or are we limited to seeing avatars in floating windows? Will there be a gaming API specifically for FaceTime?
2. When using the Black Magic DaVinci Resolve app on the Vision Pro, is it possible that it could have a mode where you can use VR on the Fusion page to walk around and place 3D objects, lights and cameras, and visualize it, before rendering it to 2D or 3D video? Will the Vision Pro make huge expensive LED walls obsolete?
3. Are we likely to see a native version of Blender or Unreal Engine 5 (or greater) for the Vision Pro? If so, could it have the level of interactivity described above?
4. Are we likely to see a shopping app that lets you walk around a virtual store, pick up and examine virtual items, toss them in a cart and check out at a register? Maybe something like the virtual store in Ready Player One?
5. Any chance we could get the full version of Adobe Creative Cloud, optimized for VR/AR, or just limited, scaled down apps like we have for the iPad today?
6. Can I cast the device to an Apple TV or other similar device and use it for traditional 2D apps?
7. Will there be a cellular version?
8. Once the battery issue is resolved, are we likely to see people walk around town wearing these, for the AR apps that are likely to come, or will this pretty much be limited to home or office use only?
9. Will Swift Playgrounds be upgraded to let people design and test VR/AR apps? Is it likely that the iPad version of Swift Playgrounds will support the Vision Pro?
10. I know the device doesn't come with hand controllers. Would Apple object to third party companies releasing their own? Is it possible that Apple itself may release them later? They're partnering with Unity for VR games. I just can't see how they could do this without hand controllers.
11. What options might there be for locomotion in VR mode? I'm pretty sure we aren't getting omnidirectional treadmills anytime soon. Could we use some sort of hand gestures for locomotion? Is something like an iChair, that has foot controls for locomotion?
12. In the long run, is Apple likely to be the company that delivers something like The OASIS from Ready Player One? How close will the Vision Pro bring us to The OASIS?
2. When using the Black Magic DaVinci Resolve app on the Vision Pro, is it possible that it could have a mode where you can use VR on the Fusion page to walk around and place 3D objects, lights and cameras, and visualize it, before rendering it to 2D or 3D video? Will the Vision Pro make huge expensive LED walls obsolete?
3. Are we likely to see a native version of Blender or Unreal Engine 5 (or greater) for the Vision Pro? If so, could it have the level of interactivity described above?
4. Are we likely to see a shopping app that lets you walk around a virtual store, pick up and examine virtual items, toss them in a cart and check out at a register? Maybe something like the virtual store in Ready Player One?
5. Any chance we could get the full version of Adobe Creative Cloud, optimized for VR/AR, or just limited, scaled down apps like we have for the iPad today?
6. Can I cast the device to an Apple TV or other similar device and use it for traditional 2D apps?
7. Will there be a cellular version?
8. Once the battery issue is resolved, are we likely to see people walk around town wearing these, for the AR apps that are likely to come, or will this pretty much be limited to home or office use only?
9. Will Swift Playgrounds be upgraded to let people design and test VR/AR apps? Is it likely that the iPad version of Swift Playgrounds will support the Vision Pro?
10. I know the device doesn't come with hand controllers. Would Apple object to third party companies releasing their own? Is it possible that Apple itself may release them later? They're partnering with Unity for VR games. I just can't see how they could do this without hand controllers.
11. What options might there be for locomotion in VR mode? I'm pretty sure we aren't getting omnidirectional treadmills anytime soon. Could we use some sort of hand gestures for locomotion? Is something like an iChair, that has foot controls for locomotion?
12. In the long run, is Apple likely to be the company that delivers something like The OASIS from Ready Player One? How close will the Vision Pro bring us to The OASIS?