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Aug 14, 2008
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There's an obvious parallel between the unveiling of the Apple Vision Pro and the unveiling of the original iPhone. Naturally, the Vision Pro lends itself to discussion as to whether or not it's the next big thing. In 10 years, is everyone going to be using headsets strapped to their faces, is it dead on arrival, or something in between? I've been digesting the announcement and one thing has become very clear to me. The iPhone and the Vision Pro differ in a fundamental way: clarity of vision (in the insightful-visionary sense).

When the iPhone was announced, it had a crystal-clear vision as a product. Apple developed it with full intent for what they wanted the product to do. In the keynote, they communicated that vision directly. The Vision Pro, by contrast, lacks any such vision. Apple themselves don't have a good answer to "why did we build this?". My impression is that they managed to develop this headset with sophisticated capabilities that could convincingly replicate one's environment. Not some 3D rendered virtual environment - but their own, photorealistic space complete with the objects and people around them. They now had the ability to put virtual objects seamlessly within that environment. And then they had no idea what to put there.


Macworld 2007

With the original iPhone, it was clear what Apple wanted to do. They wanted to make phones easier to use, they wanted a phone that could browse the full internet, and they wanted to integrate it with iPod. The keynote focused heavily on the phone, which seems a bit silly today. However, at the time, they had some valid points.

Phone app

Most phones (remember they "reinvented the phone", not the smartphone) had small LCD screens to display text menus that you would navigate around with arrow keys. If you were on a call, you could open a menu and find some option to mute yourself, start a conference call, etc. It wasn't very intuitive, however, and it was pretty common to inadvertently hang up on someone if you tried to do anything fancy. With the iPhone, Apple made it very clear what was happening with your calls and how to manage them. Get a call while your already on a call? See - you can ignore the incoming call, put your current call on hold and answer the call, or hang up on your current call and take the new one.

Apple asked, "don't you want to make juggling your phone calls easy?"


SMS

Phones at the time handled text messages like email. New messages (from anyone) would go to in an inbox. Your replies would all get collected in a sent folder. I mean, what?! The iPhone had an easy win here by brining desktop-style instant messaging to your phone.

"Don't you want threaded text conversations on your phone?"


Safari

The phones that could connect to the internet at the time all used WAP browsers. They were low-feature browsers that required compatible web pages with very basic content. Steve referred it is as the baby internet, and they were completely terrible. The iPhone introduced full web browsing to the phone. Entire desktop pages would load, which you could zoom and pan around within. It was mind-blowing to see these miniature views of the same web pages you were used to visiting on your desktop, on your phone.

"Don't you want to browse the internet when you are away from your computer - waiting for a haircut, on a break at work, between classes, and so on?"


Google Maps

This was absolutely unprecedented prior to the iPhone. It was like having a yellow book on you at all times, except a graphical version with search and directions. You could look up stores and call to see if they had the product you wanted to buy in stock. It wasn't quite a GPS unit, but there was a lot of utility when things came up and you were already away from home. Are your friends going to a restaurant that you've never heard of? No problem, just look it up.

"Don't you want to be able to find places at the drop of a hat?"

Of course you did. It also happened to be wrapped up in a really impressive suite of technologies. Sure there were LCD displays, but it was a big no-no to touch them. There were touch screens, mostly resistive with low accuracy. ATMS for example were touch screens through about 2" of glass with high latency. The iPhone executed these technologies in a way that just had never been seen before. The novelty does wear off, but what lasted are these use cases that were never possible before. Naysayers complained that the price was too high, the camera sucked, or it didn't have MMS and 3G (nevermind the competitors who obviously were never going to say "oh yeah, our product sucks by comparison, I can't wait to get an iPhone!"). Why were they wrong? Well, they weren't - the criticisms were valid, but they just so narrow that they didn't really consider the total vision of the product. And the product's vision was incredible.


WWDC 2023

What is different about the Vision Pro unveiling? There's no cohesive vision for what this product made for. They present several different use cases, but they are contradictory. It's not totally obvious with the "don't you want to" questions what the utility is. Sometimes that answer is "actually, not really." From all early accounts, the execution of the AR technology is just as mind-blowing as the original iPhone. It has really impressive video pass-through and eye tracking. That's the kind of novelty that will off wear off after awhile, so what's left?

Spatial Computing

According to Tim, the Vision Pro is a new kind of computer - a spatial computer. Ok, so let's think about it somewhat like a Mac. One person uses it at a time. You put it on to do some work, which involves launching apps and navigating virtual 2D interfaces, then you put it away. That makes it very much like a Mac, except that it can have a dynamic number of monitors, even in different positions in the environment. Additionally, your environment can even be blended with a photorealistic (not 3D rendered) landscape. Instead of working in cubicle with a boring view of the parking lot, you can feel like you are working at the side of a serene lake. It's not a device created to wear around all the time - it's just like your computer is now, but with a richer experience. Don't you want that?

Absolutely! Ok, but here's the thing. It doesn't run MacOS nor MacOS apps. The iPhone was interchangeable with your current cell phone. Swap it out and you just have a better phone - that was the solve. This isn't something you swap out with your current computer for a better one. This is another device to add to your ecosystem. It runs three different platforms: iOS apps, VisionOS (presumably 3D) apps, and MacOS apps within a VisionOS window of a MacOS desktop that you must already be using. Oof, this is giving me real Windows 8 vibes. Plus, with a base M2 at $3,500, it is a hard sell as a companion device.

But fine. It's a new kind of computer for new experiences, not for replacing current experiences. Don't you want that?

"Don't you want to wear a computer to watch your kids play in the park?"
"Don't you want to wear a computer to record birthday parties?"
"Don't you want to wear a computer to pack your luggage?"
"Don't you want to wear a computer to work in the kitchen?"
"Don't you want to wear a computer during transient interruptions?"

No, I don't. If this spatial computer is for using AR apps, why would I be wearing them while packing luggage (with no apps in use)? Why would I be in the habit of wearing them in the park or around the house while not doing anything in particular at all? I definitely don't want to look into some uncanny eyes while talking to you. I'd prefer that, much like a typical computer, you would look up and give me your attention by putting the headset up on your forehead. All these use cases suggest the device is meant to be used persistently even after you've finished your app-related work.


Augmented Reality

Then it must a true AR headset that is typically worn persistently that "seamlessly blends the real world with the digital world." If that's the case, then why are there seams? You launch apps as these encapsulated digital windows where the real ends and the digital begins. As David Pierce put it, if you see a homescreen, they blew it. What about reality is being augmented here? Granted, I'm not convinced that map-like pins overlayed in our environment is the way to go. Yet, for example, if the headset is not tracking what I packed in my luggage, ensuring that I haven't left anything behind, why am I wearing this thing? There was no vision presented for what the world could be like with digital augmentation and why I would want it.


Personal Entertainment System

Vision Pro is a remarkable entertainment system then. You can view photos and video in a totally immersive way. It provide a truly cinematic experience right in your living room for movies and games. Imagine having a convincing experience of watching an enormous, 100' screen in a serene setting. Don't you want that?

Absolutely! Ok, but only by yourself. Note how not a single person had a TV in all the promo shots. It makes sense, after all. If the headset provides such a grand viewing and auditory experience (for its premium price), why bother with expensive monitors and large TV's for the same purpose? You'd be spending your money twice. Yet this paradigm breaks down entirely once another viewer is in the equation. "Instead of watching something together, wouldn't you prefer a shared virtual experience via Share Play with the Apple Vision Pro users in your home?"

No, I wouldn't.

It feels like Apple doesn't have a clear direction for the product. It seems like was built with quite the opposite philosophy that Steve describes about technology. They had some really impressive technology with no clear vision for what to do with it. So they threw a bunch of use cases out there and they will see what sticks.

Is it the next iPhone? Not with this approach. The headset's technology provides a novel experience that really does remind me of the original iPhone (according to hands-on reports). It's impossible to imagine that it it would just get discarded though. Apple will likely pivot similar to how they did with the Apple watch and make something of the headset yet. The future could eventually well be a bunch of headsets parked on our desks instead of monitors.
 
With its current price, it’s hard to imagine this even taking off. Developers won’t want to make apps for it if no one will buy it. And no one will want to buy it if app support is limited.

I can see some similarities with the iPhone unveiling. The iPhone was more expensive than the phones of 2007. This headset is leaps and bounds more expensive than its closest competition.

It’s a cool device, and I’d love to be able to try it out someday. I’m hoping I’m wrong and we’ll see great third party support for it.

Apple usually does a good job telling me why I need their new product. In the current state of it, I just can’t really see how it will add much value into my life.

But maybe in ten or twenty years from now, we will be seeing people walking around the street with (hopefully slimmed down versions of) these headsets and they’ll be just as common as a smartphone. Maybe TVs and computer monitors will be relics at that point. It’s hard to imagine that though.
 
The iPhone offered things you could not do with your mobile phone before. The vision pro doesn't offer anything new. You basically do the same things you already do on your computer, just with much less convenience.

I mean after all you wear this things to watch things you would normally watch on a stationary screen, but you can't do anything with it that you couldn't already do on stationary devices. Watching movies with the vision pro is totally boring, you get 4k laser projectors for a half or third of the money and together with a touchpad you get the same experience , just much better picture and less damage to your eyes. Having a direct light emitting source directly on your eyes without any natural light will do your eyes harm. Thats why most people keep distance from their stationary screens, by instinct.

I think these vr/ar headsets, whether from apple or not, will die as quickly as 3D for home tvs did. It sounds good, but isn't enjoyable under real life conditions.
 
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There's an obvious parallel between the unveiling of the Apple Vision Pro and the unveiling of the original iPhone. Naturally, the Vision Pro lends itself to discussion as to whether or not it's the next big thing. In 10 years, is everyone going to be using headsets strapped to their faces, is it dead on arrival, or something in between? I've been digesting the announcement and one thing has become very clear to me. The iPhone and the Vision Pro differ in a fundamental way: clarity of vision (in the insightful-visionary sense).

When the iPhone was announced, it had a crystal-clear vision as a product. Apple developed it with full intent for what they wanted the product to do. In the keynote, they communicated that vision directly. The Vision Pro, by contrast, lacks any such vision. Apple themselves don't have a good answer to "why did we build this?". My impression is that they managed to develop this headset with sophisticated capabilities that could convincingly replicate one's environment. Not some 3D rendered virtual environment - but their own, photorealistic space complete with the objects and people around them. They now had the ability to put virtual objects seamlessly within that environment. And then they had no idea what to put there.


Macworld 2007

With the original iPhone, it was clear what Apple wanted to do. They wanted to make phones easier to use, they wanted a phone that could browse the full internet, and they wanted to integrate it with iPod. The keynote focused heavily on the phone, which seems a bit silly today. However, at the time, they had some valid points.

Phone app

Most phones (remember they "reinvented the phone", not the smartphone) had small LCD screens to display text menus that you would navigate around with arrow keys. If you were on a call, you could open a menu and find some option to mute yourself, start a conference call, etc. It wasn't very intuitive, however, and it was pretty common to inadvertently hang up on someone if you tried to do anything fancy. With the iPhone, Apple made it very clear what was happening with your calls and how to manage them. Get a call while your already on a call? See - you can ignore the incoming call, put your current call on hold and answer the call, or hang up on your current call and take the new one.

Apple asked, "don't you want to make juggling your phone calls easy?"


SMS

Phones at the time handled text messages like email. New messages (from anyone) would go to in an inbox. Your replies would all get collected in a sent folder. I mean, what?! The iPhone had an easy win here by brining desktop-style instant messaging to your phone.

"Don't you want threaded text conversations on your phone?"


Safari

The phones that could connect to the internet at the time all used WAP browsers. They were low-feature browsers that required compatible web pages with very basic content. Steve referred it is as the baby internet, and they were completely terrible. The iPhone introduced full web browsing to the phone. Entire desktop pages would load, which you could zoom and pan around within. It was mind-blowing to see these miniature views of the same web pages you were used to visiting on your desktop, on your phone.

"Don't you want to browse the internet when you are away from your computer - waiting for a haircut, on a break at work, between classes, and so on?"


Google Maps

This was absolutely unprecedented prior to the iPhone. It was like having a yellow book on you at all times, except a graphical version with search and directions. You could look up stores and call to see if they had the product you wanted to buy in stock. It wasn't quite a GPS unit, but there was a lot of utility when things came up and you were already away from home. Are your friends going to a restaurant that you've never heard of? No problem, just look it up.

"Don't you want to be able to find places at the drop of a hat?"

Of course you did. It also happened to be wrapped up in a really impressive suite of technologies. Sure there were LCD displays, but it was a big no-no to touch them. There were touch screens, mostly resistive with low accuracy. ATMS for example were touch screens through about 2" of glass with high latency. The iPhone executed these technologies in a way that just had never been seen before. The novelty does wear off, but what lasted are these use cases that were never possible before. Naysayers complained that the price was too high, the camera sucked, or it didn't have MMS and 3G (nevermind the competitors who obviously were never going to say "oh yeah, our product sucks by comparison, I can't wait to get an iPhone!"). Why were they wrong? Well, they weren't - the criticisms were valid, but they just so narrow that they didn't really consider the total vision of the product. And the product's vision was incredible.


WWDC 2023

What is different about the Vision Pro unveiling? There's no cohesive vision for what this product made for. They present several different use cases, but they are contradictory. It's not totally obvious with the "don't you want to" questions what the utility is. Sometimes that answer is "actually, not really." From all early accounts, the execution of the AR technology is just as mind-blowing as the original iPhone. It has really impressive video pass-through and eye tracking. That's the kind of novelty that will off wear off after awhile, so what's left?

Spatial Computing

According to Tim, the Vision Pro is a new kind of computer - a spatial computer. Ok, so let's think about it somewhat like a Mac. One person uses it at a time. You put it on to do some work, which involves launching apps and navigating virtual 2D interfaces, then you put it away. That makes it very much like a Mac, except that it can have a dynamic number of monitors, even in different positions in the environment. Additionally, your environment can even be blended with a photorealistic (not 3D rendered) landscape. Instead of working in cubicle with a boring view of the parking lot, you can feel like you are working at the side of a serene lake. It's not a device created to wear around all the time - it's just like your computer is now, but with a richer experience. Don't you want that?

Absolutely! Ok, but here's the thing. It doesn't run MacOS nor MacOS apps. The iPhone was interchangeable with your current cell phone. Swap it out and you just have a better phone - that was the solve. This isn't something you swap out with your current computer for a better one. This is another device to add to your ecosystem. It runs three different platforms: iOS apps, VisionOS (presumably 3D) apps, and MacOS apps within a VisionOS window of a MacOS desktop that you must already be using. Oof, this is giving me real Windows 8 vibes. Plus, with a base M2 at $3,500, it is a hard sell as a companion device.

But fine. It's a new kind of computer for new experiences, not for replacing current experiences. Don't you want that?

"Don't you want to wear a computer to watch your kids play in the park?"
"Don't you want to wear a computer to record birthday parties?"
"Don't you want to wear a computer to pack your luggage?"
"Don't you want to wear a computer to work in the kitchen?"
"Don't you want to wear a computer during transient interruptions?"

No, I don't. If this spatial computer is for using AR apps, why would I be wearing them while packing luggage (with no apps in use)? Why would I be in the habit of wearing them in the park or around the house while not doing anything in particular at all? I definitely don't want to look into some uncanny eyes while talking to you. I'd prefer that, much like a typical computer, you would look up and give me your attention by putting the headset up on your forehead. All these use cases suggest the device is meant to be used persistently even after you've finished your app-related work.


Augmented Reality

Then it must a true AR headset that is typically worn persistently that "seamlessly blends the real world with the digital world." If that's the case, then why are there seams? You launch apps as these encapsulated digital windows where the real ends and the digital begins. As David Pierce put it, if you see a homescreen, they blew it. What about reality is being augmented here? Granted, I'm not convinced that map-like pins overlayed in our environment is the way to go. Yet, for example, if the headset is not tracking what I packed in my luggage, ensuring that I haven't left anything behind, why am I wearing this thing? There was no vision presented for what the world could be like with digital augmentation and why I would want it.


Personal Entertainment System

Vision Pro is a remarkable entertainment system then. You can view photos and video in a totally immersive way. It provide a truly cinematic experience right in your living room for movies and games. Imagine having a convincing experience of watching an enormous, 100' screen in a serene setting. Don't you want that?

Absolutely! Ok, but only by yourself. Note how not a single person had a TV in all the promo shots. It makes sense, after all. If the headset provides such a grand viewing and auditory experience (for its premium price), why bother with expensive monitors and large TV's for the same purpose? You'd be spending your money twice. Yet this paradigm breaks down entirely once another viewer is in the equation. "Instead of watching something together, wouldn't you prefer a shared virtual experience via Share Play with the Apple Vision Pro users in your home?"

No, I wouldn't.

It feels like Apple doesn't have a clear direction for the product. It seems like was built with quite the opposite philosophy that Steve describes about technology. They had some really impressive technology with no clear vision for what to do with it. So they threw a bunch of use cases out there and they will see what sticks.

Is it the next iPhone? Not with this approach. The headset's technology provides a novel experience that really does remind me of the original iPhone (according to hands-on reports). It's impossible to imagine that it it would just get discarded though. Apple will likely pivot similar to how they did with the Apple watch and make something of the headset yet. The future could eventually well be a bunch of headsets parked on our desks instead of monitors.
The only “next iPhone” will be the one that comes out each fall.

Vision Pro is, like the iPad, a post-PC device. Spatial computing will be supplementary for some, and for others it will be their preferred way of working.

I definitely see the direction they are going with this product.
 
The iPhone offered things you could not do with your mobile phone before. The vision pro doesn't offer anything new. You basically do the same things you already do on your computer, just with much less convenience.

I think being able to simulate a 100’ screen from within your home would be quite a novel experience, so long as the effect is as convincing as the early testers have indicated. That’s definitely not something that your computer can really do. I also like the potential of these virtualized expansive spaces for something other than giant videos, however Apple didn’t really present any other use case for it.

It makes me think that all of the headset rumors were true. The tech was extremely impressive, but some executives were not convinced to launch given the obvious lack of some primary use case. Everything about the announcement makes me feel like Apple is throwing a lot of technology at developers and saying, “here you figure out what to do with this thing” and hoping that a TikTok or something comes out of it.
 
You’re overthinking it.

In 10 years, is everyone going to be using headsets strapped to their faces

5 days ago I would say “definitely no!”. Today I’ll say emphatically “yes!”. Especially all the tech nerds & people with income.

This video shows a reaction of someone who’s not overthinking it reaction to it
 
Main difference is iPhone entered a market where the "killer apps" and usage were already determined. Consumers accepted the smartphone. Everyone was carrying a Blackberry or Motorola or HTC. There was no ambiguity about an Internet connected device that could surf the web and receive emails.

Vision Pro doesn't have any of that draw. There aren't dozens of headset makers all fighting for mindshare. This is a brand new device and market.

Is it the next iPhone? I don't think so.
 
you get 4k laser projectors for a half or third of the money and together with a touchpad you get the same experience , just much better picture and less damage to your eyes. Having a direct light emitting source directly on your eyes without any natural light will do your eyes harm. Thats why most people keep distance from their stationary screens, by instinct.

I think these vr/ar headsets, whether from apple or not, will die as quickly as 3D for home tvs did. It sounds good, but isn't enjoyable under real life conditions.
Can you please explain the difference between artificial photons and natural photons and how one of them harms your eyes and the other doesn’t?

This latest round of VR has already outlasted the latest round of 3DTVs, so your prediction has already failed.
3DTVs were sold from 2010 to 2016. Consumer VR headsets have been on sale from 2016 to at least the 2024 release of the Apple Vision Pro.
 
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Completely agree. Technology is amazing, but unlike iPhone, no clear purpose. Doesn’t mean it will fail, but it’s not a sure thing.
 
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