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AppleMatt389

macrumors regular
Original poster
Jun 11, 2007
155
4
Australia
Hi guys,

I'm not sure if this has been asked before, but it just popped into my head. And i couldn't find the answer after a bit of googling.

So, what's stopping a developer from making an application with unsupported API's in the iPhone SDK and then installing that on the iPhone via ad hoc installation.

Am i missing a crucial point here?
 
Hi guys,

I'm not sure if this has been asked before, but it just popped into my head. And i couldn't find the answer after a bit of googling.

So, what's stopping a developer from making an application with unsupported API's in the iPhone SDK and then installing that on the iPhone via ad hoc installation.

Am i missing a crucial point here?

Nothing, but I think the dev needs to add you on their acct.
 
Nothing. A developer can create any kind of app he wants and install it on his own computer. He can even distribute the source if he wants so that other developers can build it and install it. He just can't submit it to the App store so non-developers (the vast majority of the iPhone community) can install it.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_0 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.0.4 Mobile/8A260b Safari/531.21.10)

It'll be limited to 100 devices.

That Podcasting app did that after it was rejected. Apple caught on and stopped them from being able to provision more.
 
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