i was looking at AMD zone and saw a piece on the G5. i have included it below (or go to the link, here.
and below is the email i sent to the author.
Michael Slater let me know that PowerMac G5 Cinebench 2003 numbers for the dual 2GHz and single 1.6GHz model have been posted. They use the rendering tests and show the dual 2GHz G5 taking 66 seconds, and the 1.6GHz single CPU G5 158 seconds. The Opteron at 2.2GHz Cas 2.5 memory takes 85 seconds, and at 2GHz Cas 2.5 the time is 94 seconds. So with two Opterons the time should be almost exactly half of what you see here putting a dual 2.2 Opteron box at 42-43 seconds, and the dual 2GHz at 47 seconds. So we are looking at a pretty raw CPU power test that clock per clock places Opteron roughly 33% faster. So reality seems to be as I had expected. Jobs is lying completely about G5 performance. Update: Ok, some Mac cultist like to point out that Cinebench hasn't been optimized for PowerPC 970 64 bit. Guess what guys, it hasn't for Opteron's 64 bit either, and you can't even get a 64 bit OS for Apple anyway. IT and technical knowledge among Mac zealots is at an all time low. Will it ever recover? Unlikely. Can Apple beat Linux on the desktop? Nope. Has the PowerPC 970 standing been hurt by Job's hype? Yes.
and below is the email i sent to the author.
hi, my name is sergio, and i thought i'd respond to your comment on AMD zone.
There are many 3D programs out there - Cinema 4D is not exactly considered the golden standard. it is well known that Cinema 4D is very poorly optimized for Macs in general. even with the same graphics cards, the mac version has significantly slower open GL performance than the same card on a PC. the performance gap is similar with rendering. now, while this may seem like the apple's machines are the problem, i'd like to point out that more professional 3D apps like Maya have a much smaller performance gap on the same systems. so Cinema 4D is pretty much an isolated case. i even read an interview with one of the lead developers of Cinema 4D, who mentioned that he was working with apple to fix these performance issues.
As for 2 Opterons having double the performance of one, this never works for Dual Processor systems. the G5 is a leader with dual processor efficiency (up to 90%). in 3D, while this may be side stepped (one processor for one half of the render), you then have problems with bottlenecks etc. data cannot be pumped to and from the CPU, at high enough speed. the G5 does not suffer from these issues, because of it's high speed bus etc.
As for a 64 bit OS, right now, Mac OS X does not need to be 64 bit. there is not much in the OS that will benefit. however, if someone wants to make 64 bit software, it will run fine on the G5, using the modified 64 bit resources that apple has provided with OS X. and it will have improved performance when dealing with 64 bit numbers, as expected. so even though the OS is not 64 bit, the apps can be. there is only one flaw with apple's 32/64 bit OS: memory addressing. although the G5s are capable of using huge amounts of ram, OSX Panther can only allocate 4GB to each process (note: a 3D render can involve more than one process). Seeing as the Powermacs can only accept a maximum of 8GB, i can't see this as an issue, as apple is marketing and pricing the Powermac G5 as DESKTOP system. there is no current system with an Opteron in it that is priced or marketed as a desktop (and if there is, you will probably find that the G5 is better value). i believe that the Athlon 64 is directed more at consumers, but lacks any performance advantage. remember, these G5 chips are from IBM, not Motorola. IBM actually knows what they are doing.
if steve jobs had actually said "fastest computer on the planet", i would agree with you: this is a flat out lie. however, he didn't say that. he said "fastest PERSONAL computer on the planet." this makes all the difference in the world, especially with the pricing on these systems, which places them well below most WORKSTATIONS. the G5 offers many workstation features at desktop prices. it is a good value system.
wait till some more relevant benchmarks are released - like photoshop (and any other commonly used performance intensive software). Cinema 4D is one of the worst examples to use. also (and this is not attacking you), try and use more than one benchmark to prove your point. it adds credibility and weight to your statement. for example, say that Cinema 4D AND Photoshop benchmarks (or whatever) both perform poorly.