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M4pro

macrumors regular
Original poster
May 15, 2024
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I’m really looking forward to the upcoming M4 Macs.

But just out of curiosity - is anyone playing ray-traced games on their M3 Mac?

How’s your experience been?
 
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No, but I can easily see myself playing Control everyday after work just to wind down.

Turning on raytracing sometimes seems like a nice bonus.
Ray tracing is not worth it. You take a big hit on frame rate. Depending on the title it can drop from 60 to 35FPS. Nvidia GPUs have frame generation and DLSS to reduce the frame rate hit, but Macs don't.

In some games you can't tell the difference between RT on or off, in others the RT implementation is poor and not worth the FPS hit. I have a 4070ti Super but don't use RT in many titles.

This is just an FYI in case you are considering an M4 Macbook over a cheaper M3.
 
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Hmmm, been looking into this - from what I’ve found, one of my favs Control will actually be the first Mac title with raytracing + Metal FX upscaling.

So expect Control to get a shout-out from Apple at this month’s Mac Event.
 
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Ray tracing is not worth it. You take a big hit on frame rate. Depending on the title it can drop from 60 to 35FPS. Nvidia GPUs have frame generation and DLSS to reduce the frame rate hit, but Macs don't.

In some games you can't tell the difference between RT on or off, in others the RT implementation is poor and not worth the FPS hit. I have a 4070ti Super but don't use RT in many titles.

This is just an FYI in case you are considering an M4 Macbook over a cheaper M3.

I agree with this 100%. I game on my PC with a 4070 and leave RT off. I have yet to see an implementation that I feel justifies the performance hit.

If the intent is to do some 3D modeling (Blender, etc), maybe there's some value, but for gaming I'd focus my money elsewhere.
 
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I agree with this 100%. I game on my PC with a 4070 and leave RT off. I have yet to see an implementation that I feel justifies the performance hit.
I had a 4070 and upgraded to 4070ti super. The latter takes a smaller frame rate penalty with ray tracing but it’s still not worth a dip from 100fps down to 70-80 depending on title. For Alan Wake 2 I don’t even bother. Miles Morales is the only title for which i leave it on because the implementation is visually and technically good with an acceptable frame rate hit.

Other than that, games that look good with RT look good without it. In Cyberpunk 2077 I leave it off because the only difference I have noticed with it on is shaper reflections in water puddle when standing still……which I don’t do during combat. Hahaha
 
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Yesss! Per today’s M4 Mac Mini video announcement (on YouTube) Control with raytracing for Mac OS is still a thing.

Also, the M4 Pro chip has a new type of faster RAM and increased bandwidth.

Good times. 😁
 
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Pigs are flying. I didn’t expect that. GTA6 on Apple silicon would make me instantly buy a Mac mini m4.

Don't Joke. M4 Pro on Mac Mini is best value. Plus with GTA 6 launching on consoles first, who knows when PC release is. It could come with Apple silicon support.
 
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Cyberpunk 2077 announced today as the first Mac game with path ray tracing frame gen etc! And it’s been announced if you have the PC version on Steam, you’ll automatically get the Mac version!!!

Ill be pushing my M3 Max MacBook Pro then with this one.

EDIT ah someone already mentioned it.
 
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Minecraft +DLC RTX
Minecraft has one of the best implementation of pathtracing.

Sometimes I go into the game just to hang around and enjoy the vibes of the light.
Don't Joke. M4 Pro on Mac Mini is best value. Plus with GTA 6 launching on consoles first, who knows when PC release is. It could come with Apple silicon support.
GTA6 could launch on apple silicone. Only if Apple pays for the Port and maintenance like they are doing for Cyberpunk.

For GTA6 could be $100-200m depending on complexity.
 
I noticed the Control Ultimate Edition release date was pushed back to later this month on the Mac App Store.

Maybe Apple has a minor update coming to Sequoia (for the M4 MB Air) which happens to include some tweaks to Metal ray tracing.
 
I noticed the Control Ultimate Edition release date was pushed back to later this month on the Mac App Store.

Maybe Apple has a minor update coming to Sequoia (for the M4 MB Air) which happens to include some tweaks to Metal ray tracing.
What kind of tweaks would they need to apply/include?
 
What kind of tweaks would they need to apply/include?
Something not included in the current build, apparently.

Though equal chance it’s not raytracing being touched - might just be some fixes to Game Mode, or even the Mac App Store…
 
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Apple did synch up the launch date of Control for AS with the March 12 launch of the new Mac Studio and MacBook Air.

So I’d expect to see Control (and maybe Assassin’s Creed Shadows) loaded on the demo models made available to invited tech press and influencers in the days prior.
 
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Apple did synch up the launch date of Control for AS with the March 12 launch of the new Mac Studio and MacBook Air.

So I’d expect to see Control (and maybe Assassin’s Creed Shadows) loaded on the demo models made available to invited tech press and influencers in the days prior.
Yep. There it is in The Verge’s hands-on:

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