I only vaguely remember it myself, it's gotta be around 15-20 years old.
It was a puzzler with some sort of physics engine, where you had to line up a whole bunch of objects (like springs, wheels, balls, boards, tools or something?) to cause a chain reaction, that would activate some sort of switch or goal at the end of a level. All pretty simple by today's standards, of course.
Any ideas?
It was a puzzler with some sort of physics engine, where you had to line up a whole bunch of objects (like springs, wheels, balls, boards, tools or something?) to cause a chain reaction, that would activate some sort of switch or goal at the end of a level. All pretty simple by today's standards, of course.
Any ideas?