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Apple today updated its App Store with a major "Celebrating Indie Games" promotion that highlights a huge range of games created by independent developers and small app development companies.

Mushroom 11, a newly released puzzle platformer, is the main feature in the App Store right now, with Monument Valley, Device 6, Super Hexagon, Transistor, and Superbrothers: Sword & Sorcery also receiving top billing at the current time.

appstoreindiegamespromo.jpg

There are also a number of categories that have been updated with a selection of indie games, inclduing "Indie games celebrate innovation," "Outstanding gameplay," "Unforgettable stories" and "Incredible sound design."

According to our sister site TouchArcade, Apple's indie games promotion may be the reason some high profile indie titles are coming out over the course of the next few days, including Bit City, Typeshift, and Card Thief.

Most of the highlighted apps aren't on sale during this promotion, but it gives iOS gamers a way to find quality games that they may have missed.

Article Link: App Store Featuring Indie Games as Part of New Promotion
 
It'll be interesting to see what the Switch does to the iOS game market.

You can build Switch games in Unity, same as iOS games. The Switch Dev kit is rumored to be ~$500, so the barrier to entry will be quite a bit lower than on past Nintendo systems.

Will we see a lot of former iOS game developers move to the Switch? Will games made for the Switch come out on iOS?

Could end up being a win-win situation... although the Switch comes with physical controls, whereas iOS games really can't be built with the assumption the player will have a proper controller.
 
It'll be interesting to see what the Switch does to the iOS game market.

You can build Switch games in Unity, same as iOS games. The Switch Dev kit is rumored to be ~$500, so the barrier to entry will be quite a bit lower than on past Nintendo systems.

Will we see a lot of former iOS game developers move to the Switch? Will games made for the Switch come out on iOS?

Could end up being a win-win situation... although the Switch comes with physical controls, whereas iOS games really can't be built with the assumption the player will have a proper controller.

The studio behind VOEZ is porting it over to the Switch. Could see mobile developers who currently have some of their games on the 3DS eShop port them over too.

Would think if games already have MFi support on iOS then the controls can be mapped very similar on the Switch. Something as simple as Super Hexagon has controller support and that's like a one/two button game.
 
It'll be interesting to see what the Switch does to the iOS game market.
Like a big part of iOS users (and Android users), I enjoy the odd game, but I'm not a gamer. IMHO a gaming platform not based Android won't have the chance to change the gaming landscape.

The war has been fought. The Switch - with all its fantastic power and features - will be a niche product. A desirable one, but niche nonetheless. Initiatives like Unity will make the platform a less no-go.
 
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