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Apr 12, 2001
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203834-accepting_400.png


Apple has sent out an email notice to developers that they are now accepting applications to the App Store.
Get started by downloading the either beta version of the iPhone OS, available in the iPhone Dev Center. With this new version of iPhone OS you can conduct final testing and prepare your application for submission to the App Store.
Apple is expected to launch the final iPhone 2.0 Firmware and App Store on July 11th alongside the iPhone 3G release. Developers may submit their applications now for availability in the App Store. Apple must approve all applications that are submitted.

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They have also posted itunes 7.7 pre release version to allow us to install iphone OS beta 8. I am assuming that this is very close to the final version of the OS and SDK.
 
I'm really excited, I just hope I don't get screwed out of things by skipping this generation like I did when I bought the iPod Touch.

Show me the apps!
 
Well, this is good news, just another step closer to the 2.0 release. Is anybody else a little bit surprised that they didn't do this earlier? I would have expected them to be accepting apps at least a month in advance just to make sure that they will have enough time to view each application.
 
Remember those ignorant rumors that iPhone OS 2.0 final was going to be released at WWDC? lol.

It does seem a bit close to deadline, but... this is some serious work Apple is doing here and beta is beta. :) Working with beta development means the developer's aren't final either. Plus, it just hasn't been that long since this started! It takes time to develop apps!

My big question is how long Apple will take to approve apps. We aren't quite ready to submit yet and, of course, want to ride the wave of the launch. It's gonna be close, but maybe a week or two late won't be so bad, either.
 
And some of us are still not accepted into the program :(

Not accepted in the program and didn't even get this email... tho I guess only those lucky 4k got that email.... :(

Disappointed.. I'd be happy if they just let us install our apps on our own local devices so we can do some 'real' testing... I'm sure the aspen simulator is good and all but nothing beats being able to bang on my iPod Touch to torture test my app.

Dave
 
Thats what I said last thread!

If Apple has to approve every app going into the store, I wont get my app in until Christmas! Why even bother writing it...

Apple has a lot of things to pull together to make the July 11 availability a resounding success.

This is a big deal!

I suspect that Apple will do everything to assure that the 1st 50 (or so) apps are ready for prime time. So they are, likely, looking at these under a microscope.

After the initial rush is over, say mid Aug, they will have some experience & success under their belt. Then they can loosen up a bit to where they open the floodgates sometime in Q4.

Keep the faith!
 
Well, this is good news, just another step closer to the 2.0 release. Is anybody else a little bit surprised that they didn't do this earlier? I would have expected them to be accepting apps at least a month in advance just to make sure that they will have enough time to view each application.

As I understand, each of the accepted developers works through an Apple employee liaison. So Apple is prolly aware of every app and its current status.

This is just the means of formalizing the app submission (Name, Price, Accounting Procedures, Reporting, etc).

If, I am correct, then the "approval" will be just a sign off of the developer, liason, AppStore rep, that everything is as it should be & everyone is on the same page.

In the early days of the iTunes store, I got a couple of bad downloads and it took a bit of effort with Apple to figure out how to rectify the problem.

These are apps, rather than mp4s so they need to be more rigorous in quality/testing/distribution and, yes, resolving problems as they occur.
 
Is the "Publishing on the App Store" video only available to registered iPhone developers, or can others view it as well?
 
Just hope these App's are either free or very reasonably priced!
We are already paying enough royalty incl the iPhone prices.
 
Just hope these App's are either free or very reasonably priced!
We are already paying enough royalty incl the iPhone prices.

And what the heck does you paying for your iPhone cellular plan have to do with the price of software developed by hardworking 3rd party developers?!?!

Do you work for free? :p
 
common AOL, bring IM to the iPhone since apple still thinks it's 1998 and that technology is out of reach . . .

AOL has already given us a demo of AIM on the iPhone back in March. Don't sweat it, it'll be there at launch.


Just hope these App's are either free or very reasonably priced!
We are already paying enough royalty incl the iPhone prices.

At WWDC, the apps that were demo'd were mostly either free (woot) or about $10 (meh). I hope most will either be free or more around the $3-5 mark. If you buy 2 apps a month at $10 a pop, you're already stacking more money onto your already ridiculous service plan just to use the phone.
 
As I understand, each of the accepted developers works through an Apple employee liaison. So Apple is prolly aware of every app and its current status.

This is just the means of formalizing the app submission (Name, Price, Accounting Procedures, Reporting, etc).

If, I am correct, then the "approval" will be just a sign off of the developer, liason, AppStore rep, that everything is as it should be & everyone is on the same page.

Maybe Enterprise development teams are like this, but Individual developers certainly are not.

Also, people in the Enterprise 2.0 program (not the iPhone Developer Program, this is different) very likely work with a liaison. Maybe this is what you're thinking of? In that case, they don't have anything to do with the AppStore or releasing products.

No, us normal developers just upload our binaries and a big set of data on our app through iTunes Connect and some person behind the curtain supposedly approves them. Somehow.
 
At WWDC, the apps that were demo'd were mostly either free (woot) or about $10 (meh). I hope most will either be free or more around the $3-5 mark. If you buy 2 apps a month at $10 a pop, you're already stacking more money onto your already ridiculous service plan just to use the phone.

The games I'm developing - one is $5 and the other is $3. I expect other apps to fall in line...
 
Man i can't wait. More than the 3G iPhone this is what i've been waiting for since it was first announced. Is it coincidence that July 11 is my b'day?
 
The games I'm developing - one is $5 and the other is $3. I expect other apps to fall in line...

that's great, I do hope you're right and most stick generally around that area. while I can definitely be sympathetic to the fact that you developers need to make a living, you have to put into perspective how many potential buyers you'll have from this as opposed to doing your own site and advertising. A cheaper app could make you just as much, if not more, money in the long haul.
 
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