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Apple has developed its own augmented reality-enabled measuring app called "Measure." The iOS app uses ARKit 2 to measure objects, get automatic measurements of things like photos and tables, and more.

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Numerous measurement apps have been available on the iOS App Store since Apple launched ARKit last year, and now Apple will have its own alternative on the App Store for users. In a demo during WWDC, Craig Federighi showed off easily measuring a box with Measure, and then snapped a quick photo which gave him precise measurements of an object.
Measure is a new app in iOS 12, which uses AR to quickly gauge the size of real-world objects similar to a tape measure. The new app automatically provides the dimensions of objects like picture frames, posters and signs, and can also show diagonal measurements, compute area and allow users to take a photo and share it with accurate dimensions right from their iPhone or iPad.
There's no word about a launch date for Measure, though it will likely be released alongside iOS 12 this fall.

Article Link: Apple Creates 'Measure', an Augmented-Reality Measuring Tape App
 
If Apple has the confidence to release it as their own app, it's got to be pretty useful and more than just a parlor trick.
 
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My wife is an interior designer. I could see this app being really, really handy for her.

Apple today revealed that it has created its own augmented reality-enabled measuring app, called "Measure." The iOS app uses ARKit to measure objects, get automatic measurements of things like photos and tablets, and more.

f1528132870.jpg

Numerous measurement apps have been available on the iOS App Store since Apple launched ARKit last year, but now the company will have its own first-party option. A launch date wasn't detailed yet for Measure.

Article Link: Apple Creates Its Own AR Measuring App Called 'Measure'
 
The developers who have already made this type of app must be really excited that their work has just been stolen and given to everyone for free. #Developers
 
ARKit isn't supported on iPhone 6. It requires an A9 processor which was introduced on iPhone 6s.

Can anyone verify that the demos shown today would work on an iPhone 6S? Since they were all shown on an iPhone X, I'm never sure how much of this AR tech works on older phones.
[doublepost=1528210787][/doublepost]Ahh... found the high level compatibility list from Apple. Amazing to see that it wasn't until the iPhone 3GS that the iPhone got a video camera - I had a video camera on my iPod Nano....

https://developer.apple.com/library...tibilityMatrix/DeviceCompatibilityMatrix.html
[doublepost=1528211432][/doublepost]A better question is why are iPhones so much more compatible than Macs? According to these charts, if you are using a 2012 Retina Macbook Pro (and I have older Macs), then that's equivalent to using an iPhone 5 right now. An iPhone 5 isn't even 64-bit.
 
The developers who have already made this type of app must be really excited that their work has just been stolen and given to everyone for free. #Developers
Wait, someone already made a measuring app with ARKit 2? But it's not even out yet. How could Apple steal code that no one else even has access to? So confused right now. /s
 
Wait, someone already made a measuring app with ARKit 2? But it's not even out yet. How could Apple steal code that no one else even has access to? So confused right now. /s

I realize you are kidding... but developers don't find this funny. Saying it's different because it uses a new version of development software is a slap in the face of the people who innovated while working with less developed tools. Of course Apple knew this solution was already developed. They reviewed and approved it. They took 30% of the revenue it produced. It's MenuBarClock all over again.
 
I realize you are kidding... but developers don't find this funny. Saying it's different because it uses a new version of development software is a slap in the face of the people who innovated while working with less developed tools. Of course Apple knew this solution was already developed. They reviewed and approved it. They took 30% of the revenue it produced. It's MenuBarClock all over again.
And an app that measures things is such an original and out-of-this-world idea that Apple never could have thought of it themselves, right?

Just because Apple didn't create every single possible app before releasing the iPhone doesn't mean they shouldn't be allowed to continue making new apps.
 
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And an app that measures things is such an original and out-of-this-world idea that Apple never could have thought of it themselves, right?

Just because Apple didn't create every single possible app before releasing the iPhone doesn't mean they shouldn't be allowed to continue making new apps.

That is not what I said. Apple didn’t make a new app. They stole an existing one. If Apple wants to come up with a new idea and release an app or improve the os no one will stop them.
 
That is not what I said. Apple didn’t make a new app. They stole an existing one. If Apple wants to come up with a new idea and release an app or improve the os no one will stop them.
You can't steal what belongs to everyone. And in the US, an idea as obvious as a measuring app belongs to anyone willing to put forth the effort to create it.
 
You can't steal what belongs to everyone. And in the US, an idea as obvious as a measuring app belongs to anyone willing to put forth the effort to create it.

That’s not how that works. Apple just won half a billion that says that isn’t true. A measuring app is only obvious because someone already put the effort into showing how to do it.
 
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