Apple's UI guidelines (https://developer.apple.com/design/human-interface-guidelines/platforms/designing-for-macos/) clearly state that Macs typically have large displays, and that app designers should leverage this by allowing people to see all content in a window at once (see "Display" and "Best Practices", below).
However, Apple often doesn't do this itself. Consider, for instance, System Preferences, which is one of MacOS's most important apps. Here's a screeshot from Monterey (Edit: According to the posts below, this has been fixed in Ventura). You can't resize it to make it any bigger, which means you can't see all the categories on the left at once, and (more importantly) you can't see all the apps that have access in the displayed category (in this case, Files and Folders) at once.
Instead, you have to (annoyingly and, given my available screen size, ridiculously) move the cursor up and down because Apple limits you to that tiny window.
Any idea why Apple chooses to do this, particuarly given its own admonishments to app designers not to take this approach? Surely Apple has the coding ability to make this windows (and others like it) resizable.
However, Apple often doesn't do this itself. Consider, for instance, System Preferences, which is one of MacOS's most important apps. Here's a screeshot from Monterey (Edit: According to the posts below, this has been fixed in Ventura). You can't resize it to make it any bigger, which means you can't see all the categories on the left at once, and (more importantly) you can't see all the apps that have access in the displayed category (in this case, Files and Folders) at once.
Instead, you have to (annoyingly and, given my available screen size, ridiculously) move the cursor up and down because Apple limits you to that tiny window.
Any idea why Apple chooses to do this, particuarly given its own admonishments to app designers not to take this approach? Surely Apple has the coding ability to make this windows (and others like it) resizable.
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