<rant>
I am used to thinking of Apple's Industrial Design as being the cream of the crop, however, there are many examples these days of "design-for-design's-sake" that actually hinders usage. The list will be familiar to many:
--No CD eject button on the computer itself. Why does this need to be removed? The only reason I can see is to make the machine look "sleeker."
--No restart button on the computer itself. Same as above.
--White translucent keyboards. There is a reason nobody else ever thought to do this. Users don't want to see trapped nose hair, dust, and sesame seeds on the underside of their keyboards. The original graphite ones were bad enough, but the white ones get nasty looking even faster.
--Same goes for the whole iMac in general. Grimy.
--The seamless finish of the iPod defeats easy battery removal.
--The seamless finish of the iPod also makes it easier for the display to get scratched, as it's level with the rest of the object.
Those are all the examples of which I have direct experience. Point being, great design is *not* just about how something looks, or how much of a "wow" factor it has in its first impression. Apple knows this, but in their quest to differentiate themselves from everyone else, I think they're making some seriously irksome design decisions.
</rant>
I am used to thinking of Apple's Industrial Design as being the cream of the crop, however, there are many examples these days of "design-for-design's-sake" that actually hinders usage. The list will be familiar to many:
--No CD eject button on the computer itself. Why does this need to be removed? The only reason I can see is to make the machine look "sleeker."
--No restart button on the computer itself. Same as above.
--White translucent keyboards. There is a reason nobody else ever thought to do this. Users don't want to see trapped nose hair, dust, and sesame seeds on the underside of their keyboards. The original graphite ones were bad enough, but the white ones get nasty looking even faster.
--Same goes for the whole iMac in general. Grimy.
--The seamless finish of the iPod defeats easy battery removal.
--The seamless finish of the iPod also makes it easier for the display to get scratched, as it's level with the rest of the object.
Those are all the examples of which I have direct experience. Point being, great design is *not* just about how something looks, or how much of a "wow" factor it has in its first impression. Apple knows this, but in their quest to differentiate themselves from everyone else, I think they're making some seriously irksome design decisions.
</rant>