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Apple today seeded the sixth beta of an upcoming visionOS 2.1 update to developers for testing purposes. The sixth beta comes just days after Apple released the fifth beta.

visionOS-2-on-Apple-Vision-Pro-Feature.jpg

visionOS 2.1 can be installed by going to the Software Update section of the Settings app on the Vision Pro and opting into Beta Updates.

No major new features have been found in visionOS 2.1, though there are likely minor feature changes and bug fixes that we'll learn about when release notes become available.

visionOS 2.1 is expected to see a launch alongside iOS 18.1 and macOS Sequoia 15.1 on Monday, October 28.

Article Link: Apple Seeds Sixth Beta of visionOS 2.1
 
I didn’t even bother powering it up earlier this week for beta five

I might power the device up next week when the official release candidate comes out

I just don’t use this thing any it’s just too much of a pain in the ass and the battery sucks

By the way, where’s our widescreen support? They promised us forever ago.
 
It sure seems like Vision Pro (hardware and OS) is a developer-focused product. Note that there is no mention of a public beta for visionOS 2.1; only developer betas, then release. There are thousands of early adopter consumers of course but the price point and missing consumer features like widescreen seems to say that this is for developer-driven business applications (medical, defense, etc.). It also gives thousands of developers time to experiment on the platform to prepare for the high-volume product (the "real product") release.
 
I didn’t even bother powering it up earlier this week for beta five

I might power the device up next week when the official release candidate comes out

I just don’t use this thing any it’s just too much of a pain in the ass and the battery sucks

By the way, where’s our widescreen support? They promised us forever ago.

Why would Apple pay for quality control when users with more money than brains will pay them to beta test?
 
It sure seems like Vision Pro (hardware and OS) is a developer-focused product. Note that there is no mention of a public beta for visionOS 2.1; only developer betas, then release. There are thousands of early adopter consumers of course but the price point and missing consumer features like widescreen seems to say that this is for developer-driven business applications (medical, defense, etc.). It also gives thousands of developers time to experiment on the platform to prepare for the high-volume product (the "real product") release.
Eh, not really.

It's somebody's pet project that Apple decided to ship. At some point something off of it may (or may not) end up an a real product. But when Apple runs out of the only production run of this silly thing in a few years, it'll likely just quietly disappear.
 
Eh, not really.

It's somebody's pet project that Apple decided to ship. At some point something off of it may (or may not) end up an a real product. But when Apple runs out of the only production run of this silly thing in a few years, it'll likely just quietly disappear.
I am pretty sure (and this is objectively known by industry reports, stated strategy, and simple market results) that Apple's general product development and approval process and specifically for Vision Pro was far more than "somebody's pet project".

It is far from guaranteed or known it will succeed or where AR/VR in general in the market will go, but what you point out about how it ends up in a product is likely very true, but to suggest that somehow AAPL's product management process is as simple as it is undermines the credibility of the entire statement.
 
It sure seems like Vision Pro (hardware and OS) is a developer-focused product. Note that there is no mention of a public beta for visionOS 2.1; only developer betas, then release. There are thousands of early adopter consumers of course but the price point and missing consumer features like widescreen seems to say that this is for developer-driven business applications (medical, defense, etc.). It also gives thousands of developers time to experiment on the platform to prepare for the high-volume product (the "real product") release.

indeed

the fact that they managed to convince a bunch of consumers to also buy a dev kit is just shareholder gravy
 
I am pretty sure (and this is objectively known by industry reports, stated strategy, and simple market results) that Apple's general product development and approval process and specifically for Vision Pro was far more than "somebody's pet project".

It is far from guaranteed or known it will succeed or where AR/VR in general in the market will go, but what you point out about how it ends up in a product is likely very true, but to suggest that somehow AAPL's product management process is as simple as it is undermines the credibility of the entire statement.
It’s a first step among many and they launched an aspirational product. The key issue for me is that they are not supporting developers enough especially when you see what Meta is doing. Far far easier to develop for the quest 3 in my experience.
 
They need to bring phone mirroring to Vision Pro. I hate how I can’t really look down on my iPhone when using VP as the refresh rate is pretty poor.
You can already AirPlay your iPhone to Vision Pro, including audio. You do still have to control the iPhone directly, but it is sharp if you look at the shared screen.
 
The current trend is to make jokes about "the 4 people who own a VP" etc any many variations of that joke. The other claim is the VP is a failure and the Meta Quest is a success. After all, Zuckerberg has allegedly said they have sold 20 million meta quests since it was released in 2019 and that is way more than the 500,000 VPs predicted this year. So the Meta Quest has won hasn't it? Or has it?

Based on Zuckerberg's own figures, the Meta Quest has averaged 4 million units a year. The estimated 500k VPs in 2024 is based on 10 months sales in the US and less than 6 months outside the USA in limited countries.

I am guessing the average Meta Quest purchase is around the £300 mark given there are cheaper and more expensive models. The VP is around £3500. 11 Meta Quests have to sell for each one VP to generate the same sales revenue. Meta has to sell 5.5 million quests to match the sells revenue of 500,000 VPs. It is borderline whether they are doing this based on the Meta VR divisions results in 2023 and 2024.

The unknown element is profit margin. We all know Apple maintains a large profit margin for iPhone etc and if this is the same for the VP, then it will be far more profitable with 500,000 units sold than Meta Quest with 5.5 million units so.

Whether the VP is liked or not, from a purely revenue and profit point of view, I think it is clear the VP is already beating Meta Quest on income in it's limited launch year.

Ferrari's sells far less cars than Ford and the Ferrari costs more. The VP is not going to sell the same number as Meta Quest.

Meta is losing 18 billion a year on their Meta VR division. Apple may be losing the same but nobody knows. Perhaps none are winning right now but if I had to bet on one side based on figures, then I would bet on Apple over Meta.
 
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