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browser740

macrumors member
Original poster
Jun 8, 2017
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Any idea , will the FPS Remain at 60, or enhanced to. 120 hz…. Why would I watch a movie at 60 FPS on my 120 hz 3000 dollar TV?
 
One disc that is 4k/60 is Will Smith's Gemini Man. Don't know of any that are higher than that on disc.

Physical media released for North America usually is 23.976 as well.
 
Any idea , will the FPS Remain at 60, or enhanced to. 120 hz…. Why would I watch a movie at 60 FPS on my 120 hz 3000 dollar TV?
In space year 2025 there is no excuse for output to be limited to 60 Hz. Mind you, Apple did cheap out in 2022 by limiting to 60 Hz and they can always argue there is no 120 Hz content (although I believe on the consoles setting them to 120 Hz output can enable 40 fps modes in supported games which doesn't demand that much more performance than 30 fps, but feels a lot smoother).
 
not on this Apple TV 4k apparently.

I mentioned that the A17 Pro was not 120hz compatible and was shot down on how it wasn't needed.
I personally think that the A18 or A18 Pro or A19 or A19 Pro would be a better fit alongside the new Wi-Fi/Bluetooth chip.
they could handle what is needed now and in next couple of years.

A18 in a HDMI stick & A18 Pro or better in the box
and a recent M series in a Pro Box (dream).

also need a better remote by the way with backlight,
to match up to the Sony TV Remote and Alexa Voice Remote Pro,
which are both impressive in their own different ways.

I did get ChatGPT to render me a slot load UHD Blu-ray drive too (Fantasy)
 
isn't 120Mhz gives you the despised soap opera effect making film look like video?
No - output frame rate is different from motion interpolation (which is what causes SOE). 120 Hz is a very useful frame rate because 24, 30 & 60 Hz content can all be displayed in a 120 Hz output without the need for frame interpolation, with each frame being repeated 5 times (24 Hz content), 4 times (30 Hz content) or 2 times (60 Hz content).

The issue with SOE comes when some part of the chain (source player, or TV) tries to create additional frames to smooth out the motion (e.g. for 60 Hz content, the display tries to create an interstitial frame every other screen update rather than just displaying the same frame twice). If you add gaming into the mix, then 120 Hz output also opens up the option for 40 fps cap (each frame displayed 3 times) which is not available with a 60 Hz output. Whilst 40 fps may not seem much better (or smoother) than 30 fps, it can make quite a big difference due to the decreased frame time compared to 30 fps.
 
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No - output frame rate is different from motion interpolation (which is what causes SOE). 120 Hz is a very useful frame rate because 24, 30 & 60 Hz content can all be displayed in a 120 Hz output without the need for frame interpolation, with each frame being repeated 5 times (24 Hz content), 4 times (30 Hz content) or 2 times (60 Hz content).

The issue with SOE comes when some part of the chain (source player, or TV) tries to create additional frames to smooth out the motion (e.g. for 60 Hz content, the display tries to create an interstitial frame every other screen update rather than just displaying the same frame twice). If you add gaming into the mix, then 120 Hz output also opens up the option for 40 fps cap (each frame displayed 3 times) which is not available with a 60 Hz output. Whilst 40 fps may not seem much better (or smoother) than 30 fps, it can make quite a big difference due to the decreased frame time compared to 30 fps.

ok, why would i want to repeat the frames though? I heard its better for sport/fast movement, but otherwise?
 
ok, why would i want to repeat the frames though? I heard its better for sport/fast movement, but otherwise?
That is just how a display works. If you feed a 24 Hz source such as a movie to a 120 Hz TV it will automatically perform what is called 5:5 pullown (displaying each frame 5 times). Whilst this doesn't remove the judder (there are still only 24 discreet frames per second), it does remove flicker that can occur, especially on modern display types (LCD & OLED).

Sports (or other fast moving content such as gaming) actually benefits from the content having more frames as this makes the motion clearer. Previously, the broadcast system meant content would never exceed 30 fps or 25 fps in PAL regions that would be fitted into 60/50 Hz broadcasts, but with the advent of fibre broadband, streaming and 60 Hz TVs being standard (and, to be honest 120 Hz TVs fast beoming a standard) there is the opportunity for real 60 or 120 fps footage to be captured at sporting events to massively improve the motion clarity.
 
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