New monitors are gaining larger screens and higher resolution all the time. But it seems that some application developers are still stuck in the 1990’s. Examples:
BBEdit: Window toolbar and bottom status bar have tiny buttons and text which are difficult to see and read.
Pixelmator: Tool palettes contain very tiny text which is painful to read on modern high resolution monitors. The tiny icons and buttons in the palettes are difficult to see clearly.
What is the reason for developers not making their user interfaces suitable for today’s high resolution monitors? Is it:
1. These developers only use low resolution monitors so they think their applications look fine for everyone?
2. They are aware of the issue but they don’t care?
My monitor is a 38 inch, 3840x1600 ultrawide. Even if I set it to a lower resolution (3200x1333) these application UI’s still appear tiny.
BBEdit: Window toolbar and bottom status bar have tiny buttons and text which are difficult to see and read.
Pixelmator: Tool palettes contain very tiny text which is painful to read on modern high resolution monitors. The tiny icons and buttons in the palettes are difficult to see clearly.
What is the reason for developers not making their user interfaces suitable for today’s high resolution monitors? Is it:
1. These developers only use low resolution monitors so they think their applications look fine for everyone?
2. They are aware of the issue but they don’t care?
My monitor is a 38 inch, 3840x1600 ultrawide. Even if I set it to a lower resolution (3200x1333) these application UI’s still appear tiny.
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