THIS is the question I have to!I heard a reviewer on YouTube mention that the higher Bluetooth codecs are working spotty at best on Android. Does anyone have real world experience with that topic?
I have experience with Sony Xperia XZ1 Compact and Sony XM3 headphones. LDAC support is supreme on those devices. No issues when it comes to this. Would you feel a WOW difference? Nope, it is subtle. It is in the finer details of the audio source. I personally enjoy it. I had no issues with connection or audio quality.I heard a reviewer on YouTube mention that the higher Bluetooth codecs are working spotty at best on Android. Does anyone have real world experience with that topic?
They’re probably preparing to release a proprietary Apple Lossless codec, which would be technically superior to both aptX HD and LDAC.
FWIW I'm pairing a wh-1000xm4 to a Mate 20 X with LDAC locked at 990 kpbs, and I never have a single problem, whether it is drop outs or unstable connection etc. It rules big time.I heard a reviewer on YouTube mention that the higher Bluetooth codecs are working spotty at best on Android. Does anyone have real world experience with that topic?
If they had not just dropped £600 headphones with an AAC bottleneck I might agree. Having said that if airplay could be enabled on the APM you could be onto something and Airplay could be that proprietry codec/method.They’re probably preparing to release a proprietary Apple Lossless codec, which would be technically superior to both aptX HD and LDAC.
LDAC is adaptive, you get best effort out of the box which is at best 660 but even if you try and force the 990 setting you'll likely be get getting less than that as it adapts and you will never know. APTX-HD is better IMO as it is fixed.FWIW I'm pairing a wh-1000xm4 to a Mate 20 X with LDAC locked at 990 kpbs, and I never have a single problem, whether it is drop outs or unstable connection etc. It rules big time.
Aptx is Qualcomm, LDAC is Sony. So answer is Apple would never use those as it would mean that Apple would have to pay license fees to Qualcomm and/or Sony, and for the volume of iPhones/airpods, that’s a lot of money. Apple would probably just develop their own proprietary solution since they already have their own chip (H1/W1).So when is Apple going to put modern Bluetooth codecs on their flagship phones? If you buy a wireless headphone that Apple tell you to do, you are stuck with AAC instead of new Bluetooth codecs that support much higher bitrates.
From what I read, right now the most versatile one are Samsung TWS buds as it’s very adaptive in the way it communicate over Bluetooth. Don’t have personal experience though as I don’t have one. But any TWS that support Bluetooth 5.0 (paired with a Bluetooth 5.0 phone) should be good.I heard a reviewer on YouTube mention that the higher Bluetooth codecs are working spotty at best on Android. Does anyone have real world experience with that topic?
Well, it's not a good comparation, but anyway — after first Samsung Buds + Samsung Galaxy S9+ (native Samsung Scalable codec) transition to IP12PM + AirPods Pro: it's night and day in all departments. Sound for me better, there no connection loose on open spaces (or when a hand over pocket with phone), incrediby low latency (now I don't set delay in rythm games, on Samsung I set MAXIMUM delay for those games, subjectively 2/3 of a second). But again, that was first Buds.From what I read, right now the most versatile one are Samsung TWS buds as it’s very adaptive in the way it communicate over Bluetooth.
Obviously airpods + iPhones would provide the best experience thanks to the H1/W1 chip supplementing whatever Bluetooth is lacking. That’s why imo Apple would just develop their own solution rather than paying Qualcomm or Sony for aptx/LDAC.Well, it's not a good comparation, but anyway — after first Samsung Buds + Samsung Galaxy S9+ (native Samsung Scalable codec) transition to IP12PM + AirPods Pro: it's night and day in all departments. Sound for me better, there no connection loose on open spaces (or when a hand over pocket with phone), incrediby low latency (now I don't set delay in rythm games, on Samsung I set MAXIMUM delay for those games, subjectively 2/3 of a second). But again, that was first Buds.
I heard a reviewer on YouTube mention that the higher Bluetooth codecs are working spotty at best on Android. Does anyone have real world experience with that topic?
If they had not just dropped £600 headphones with an AAC bottleneck I might agree. Having said that if airplay could be enabled on the APM you could be onto something and Airplay could be that proprietry codec/method.
Airplay on headphones would be a gamechanger that would make even LDAC (snake oil IMO APTX-HD is better) obsolete overnight and no doubt a lot of 3rd parties such as Bose would no doubt be all over it pretty quickly.
Yes AAC is terrible on Android, it always bugged me and then when I read that article on Sounguys it made total sense.AAC isn’t that bad. Better than SBC and works well with Apple devices. The problem with AAC is on Android
LDAC is adaptive, you get best effort out of the box which is at best 660 but even if you try and force the 990 setting you'll likely be get getting less than that as it adapts and you will never know. APTX-HD is better IMO as it is fixed.