i'm building a basic sound engine. i'm using AVAudioPlayer for music, and OpenAL for short sound effects. i've run into a pitfall, where i can not stop a music track with AVAudioPlayer without also stopping a looping (or playing) OpenAL sound effect. is it possible for OpenAL to ignore AVAudioPlayer's stop method if it's currently playing? any ideas?
[EDIT] oh, nevermind. i'll just use AVAudioPlayer as a global sound controller and play/stop/pause/etc. all my effects and music with OpenAL for more control. if anyone can offer a reason why i shouldn't do this please let me know so that i can avoid other potential problems.
[EDIT] oh, nevermind. i'll just use AVAudioPlayer as a global sound controller and play/stop/pause/etc. all my effects and music with OpenAL for more control. if anyone can offer a reason why i shouldn't do this please let me know so that i can avoid other potential problems.