OK, so I just upgraded my graphics card from a 128MB ATI Radeon 9600 XT to a 256MB ATI FireGL X3. It's a brand new PC part flashed with a Mac ATI Radeon X800 XT ROM, as both cards are identical in specs.
Anyways, I can't find any benchmarks anywhere online for Power Mac G5 with a low clock speed like mine with a powerful graphics card in it. Any time you see high end GPUs tested in G5s, it's always in something with a much faster CPU so you can see the difference in GPU power without the CPU limiting it.
Anyway, I've got 3GB of RAM, a 1TB 7,200rpm hard disk, blah blah blah, good stable system, all tests were run several times and averaged with no other applications running.
First up: the card itself is nice and compact, the fan very rarely spins up, and only under load, I'm actually yet to hear it spin up more than about 1/4 of its' top speed, and that only happens for a few seconds just after the computer boots up. Both the DVI and dual link DVI ports work.
Tests:
OpenMark (standard benchmark)
Xbench (overall, Quartz, OpenGL, User Interface)
CorePlayer (H.264 HD video, built-in benchmark)
Halo (1280x720, built in timedemo, max details, no AA/AF)
Doom 3 (1152x864, built in timedemo high quality, no AA/AF)
Quake 3 (1280x720, timedemo "demo four", max quality, no AA/AF)
Unreal Tournament 2004 (Santaduck benchmark): flybys and botmatches, maximum and minimum details settings, 1280x800 and 1680x1050, sound disabled in botmatches.
And here we go:
The data:
OpenMark:
All games:
Game tests most representative of GPU power:
UT2004 tests only:
Xbench:
CorePlayer (100+ means the video could be played without dropping frames):
----------
A few notes:
-All tests run with Mac OS X 10.5.8 with all updates and firmware updates installed. June 2004 base model G5.
-UT2004 botmatches are very much CPU limited.
-Doom 3 is also very CPU limited. Both it and UT2004 would totally max out one CPU, while not using the other at all.
-What's going on with the CorePlayer scores? I don't know. The results were consistent, though...
-I discarded any outlying results. This only happened a few times, for example, my first Doom 3 test scores about 30fps, the next three were all around 43fps. I kind of expected that though, I assume it's from the game loading the game data into memory the first time it's run.
-General feel of the Mac OS X UI: no change in responsiveness.
-Quake 3 scales nicely
Hope this is useful to somebody
Anyways, I can't find any benchmarks anywhere online for Power Mac G5 with a low clock speed like mine with a powerful graphics card in it. Any time you see high end GPUs tested in G5s, it's always in something with a much faster CPU so you can see the difference in GPU power without the CPU limiting it.
Anyway, I've got 3GB of RAM, a 1TB 7,200rpm hard disk, blah blah blah, good stable system, all tests were run several times and averaged with no other applications running.
First up: the card itself is nice and compact, the fan very rarely spins up, and only under load, I'm actually yet to hear it spin up more than about 1/4 of its' top speed, and that only happens for a few seconds just after the computer boots up. Both the DVI and dual link DVI ports work.
Tests:
OpenMark (standard benchmark)
Xbench (overall, Quartz, OpenGL, User Interface)
CorePlayer (H.264 HD video, built-in benchmark)
Halo (1280x720, built in timedemo, max details, no AA/AF)
Doom 3 (1152x864, built in timedemo high quality, no AA/AF)
Quake 3 (1280x720, timedemo "demo four", max quality, no AA/AF)
Unreal Tournament 2004 (Santaduck benchmark): flybys and botmatches, maximum and minimum details settings, 1280x800 and 1680x1050, sound disabled in botmatches.
And here we go:
The data:

OpenMark:

All games:

Game tests most representative of GPU power:

UT2004 tests only:

Xbench:

CorePlayer (100+ means the video could be played without dropping frames):

----------
A few notes:
-All tests run with Mac OS X 10.5.8 with all updates and firmware updates installed. June 2004 base model G5.
-UT2004 botmatches are very much CPU limited.
-Doom 3 is also very CPU limited. Both it and UT2004 would totally max out one CPU, while not using the other at all.
-What's going on with the CorePlayer scores? I don't know. The results were consistent, though...
-I discarded any outlying results. This only happened a few times, for example, my first Doom 3 test scores about 30fps, the next three were all around 43fps. I kind of expected that though, I assume it's from the game loading the game data into memory the first time it's run.
-General feel of the Mac OS X UI: no change in responsiveness.
-Quake 3 scales nicely
Hope this is useful to somebody
