S seventoes macrumors newbie Original poster Feb 5, 2008 28 0 Aug 9, 2008 #1 Another noob question here What's the best way to impliment buttons with OpenGL? Should I overlay a transparent UIView on top of my OpenGL view, or make my own button class and test with CGRectContainsPoint?
Another noob question here What's the best way to impliment buttons with OpenGL? Should I overlay a transparent UIView on top of my OpenGL view, or make my own button class and test with CGRectContainsPoint?