I'm trying to drag around with my finger, a view that contains multiple subviews. Easiest way to show this is to grab the Touches sample, go to the function:
-(void) dispatchTouchEvent
UIView *)theView toPosition
CGPoint)position
and put in this line at the beginning or end,
Now when you drag, you move the entire view. Except, it kind of looks like crap as it flickers like crazy. There is also a double image effect. As well, it's almost like the view "wraps around" as you get to the edges.
Is there a good way to accomplish this? Like a property I can set or a method I should call as I am dragging?
-(void) dispatchTouchEvent
and put in this line at the beginning or end,
Code:
self.center = position;
Now when you drag, you move the entire view. Except, it kind of looks like crap as it flickers like crazy. There is also a double image effect. As well, it's almost like the view "wraps around" as you get to the edges.
Is there a good way to accomplish this? Like a property I can set or a method I should call as I am dragging?