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Bethesda Softworks has revealed it is working on a brand new entry in the Quake franchise called Quake Champions.

Screen-Shot-2016-06-13-at-11.49.19.jpg

A spiritual successor to first-person shooter Doom, Quake appeared 20 years ago and was the first FPS to focus on arena-based multiplayer combat and frenetic team-based game modes.

Tim Willits of iD Software and co-designer of the original Quake, revealed the news of the upcoming title for PC at an E3 press event yesterday, describing a new ability for players to select different classes as "esport" in design. A series of Quake leagues and events are to be built out as the game launches.


While no mention was made of a Mac (or indeed any other) version of the game during the presentation, more information about inevitable ports is likely to be revealed at QuakeCon this August.

Apple has attended QuakeCon in the past, and used the annual event in 2001 to show off its latest Power Mac G4s running Quake 3 Arena.

Quake 4 originally shipped on the Mac in 2006, and is available on the Mac App Store for $19.99, complete with full cross-platform multiplayer support, including Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone.

Article Link: Bethesda and id Software Announce 'Quake Champions' at E3 2016
 
Given that there's been no word on a Mac version of the DOOM reboot (and I don't think Bethesda ever does Mac versions of any of their games) why would we think this new Quake has any chance of coming to macOS?

Unless Apple puts out a VR capable machine soon, I think I'm going to swap to PC. It's sad - I want to stick with Apple but they're so determined to focus on thinning the machines rather than making them useful.
 
What would be even cooler is if quake 4 was available for download somewhere else, since I don't buy anything from the Mac App Store. A shame really.
 
Wrong. Marathon came out in 94 and had awesome arena-based multiplayer combat.

Marathon! I remember that game….. :p

Oh and as for Quake-whatever coming to MacOS…. not gonna happen since John Carmack is no longer at iD. John was the iD software co-founder who was consistently pro-Mac. But since his leaving, there is no one there that will push for a Mac port.
 
As much as I hated to, I gave up gaming on Mac a while ago. Bought many games in the Mac App Store, but they're never updated. If they ever arrive in the first place. Still love my Mac and use it for everything else. But no more gaming.

I refuse to get a PC, so I hope this will come out for PS4.
 
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I'd love to see Apple make a splash with new MacBook Pro GPUs and a Quake tie-in, like when it used to care back in the old days...
 
Bethesda and Apple never had a working relationship on the Mac... I doubt it will change. This is likely the symbolic nail in the coffin for Mac gaming. Which is unfortunate givin PC gaming really started with the Macintosh.

Also look at Blizzard, Overwatch isn't coming to the Mac.

I think Apple made a huge mistake choosing Metal over Vulken for its graphics API. It makes sense for the singergy of the iPhone and Mac, but its unattractive to AAA studios.
 
Aspyr often worked with id Software to bring games to Mac. Bethesda owns id now, but you never know.

Check out this shot from QuakeCon 2002. Aspyr showing off all of the latest id titles on Macs.

img_0105.jpg
 
Pointless since Apple's GPUs are straight trash.

Even the most expensive mac pro at like $6,000 has a useless 5 year old gpu in it.
 
Back when they used to care about graphics power :(

Fun to think that the entire Halo franchise wouldn't exist if it wasn't for Apple.

Hmmm yes my i7 MBP will never be able to play modern games. Kinda sad... I'm not a gamer but there's a couple of semi-recent (aka OOOOLD in the gaming world) games that I'd love to play. For example, The Witcher 2. Dreamfall Chapters slugs along too... I'd love to play it with the graphics settings pumped up.

Quake 3 Arena... went alright on my 233Mhz iMac (with a 12MB Voodoo 2 installed into the Mezzanine slot.) Then I got a G4 cube with a GeForce 2 MX and ZOOOOOM!!!
 
Pointless since Apple's GPUs are straight trash.

Even the most expensive mac pro at like $6,000 has a useless 5 year old gpu in it.

I wouldn't call it useless. While I wish it was an nVidia and more recent (upgrades would be nice), the D700 has worked fine for me in various recent games in Bootcamp.
 
Playing a shooter on a console is like having sex with no genitals.

Its an age thing, my teenage kids are faster on console than I ever used to be on PC FPS. They crank the sensitivity to max and scream around the games. Its something to behold and I have learned to never play multiplayer with them, wholesale slaughter. haha
 
I want a new MP-arena Quake-themed game...

...said no one under 35, ever.
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Its an age thing, my teenage kids are faster on console than I ever used to be on PC FPS. They crank the sensitivity to max and scream around the games. Its something to behold and I have learned to never play multiplayer with them, wholesale slaughter. haha

Doom 2016 FPS or CoD/DE/BF FPS?
 
Is there a difference? (Yes, I have played Doom 2016 multiplayer.)

Yes, there's a significant difference in movement and mechanic speed, weapon cycling and health. The 'modern' CoD/Deus Ex/Battlefield shooter is far more forgiving than a classic-style shooter, precisely because their MP popularity on consoles has necessitated tailoring to average players.
 
Yes, there's a significant difference in movement and mechanic speed, weapon cycling and health. The 'modern' CoD/Deus Ex/Battlefield shooter is far more forgiving than a classic-style shooter, precisely because their MP popularity on consoles has necessitated tailoring to average players.
Okay, I guess you missed my sarcasm: the Doom 2016 multiplayer has very little in common with the old school Quake/UT gameplay. In fact, it plays very much like CoD, except for the health and armor pickups strewn about the map.

Besides: (the modern) Deus Ex doesn't has multiplayer.
 
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