I'm trying to create a simple app in C for playing mp3s. This is my first experience in working with libraries.
I've got to a stage where I'm not sure what I'm doing wrong.
I'm using this code, as suggested to another user on stack overflow:
conio.h is required which links properly in my include (sourced from libconio), and fmod is also correctly linked (sourced from fmod api).
Despite that, all of the 'FSOUND' functions are appearing alien to Xcode, any idea what I'm doing wrong?
I've uploaded my Xcode project here.
I've got to a stage where I'm not sure what I'm doing wrong.
I'm using this code, as suggested to another user on stack overflow:
Code:
#include <conio.h>
#include "inc/fmod.h"
FSOUND_SAMPLE* handle;
int main ()
{
// init FMOD sound system
FSOUND_Init (44100, 32, 0);
// load and play mp3
handle=FSOUND_Sample_Load (0,"my.mp3",0, 0, 0);
FSOUND_PlaySound (0,handle);
// wait until the users hits a key to end the app
while (!_kbhit())
{
}
// clean up
FSOUND_Sample_Free (handle);
FSOUND_Close();
}
conio.h is required which links properly in my include (sourced from libconio), and fmod is also correctly linked (sourced from fmod api).
Despite that, all of the 'FSOUND' functions are appearing alien to Xcode, any idea what I'm doing wrong?
I've uploaded my Xcode project here.
Last edited: