I dont play online games all that much because i think most of them suck nowadays, but one game series I DO play online is Call of Duty. Although I find it a bit fun, there is something that has been bothering me about it. Its in the post-game-lobby where they have the list of top scorers of the previous game. These results are solely based on how many kills each player got in the last game.
Example:
1 - Player A - 2200 = (22 kills)
2 - Player B 1100 = (11 kills)
3 - Player C 1050 = (10.5 kills)
4 - Player D 1050 = (10.5 kills)
5 - Player E 1000 = (10 kills)
6 - Player F 800 = (8 kills)
7 - Player G 650 = (6.5 kills)
8 - Player H - 250 = (2.5 kills)
Now whats failed to be mentioned in the post-game-lobby chart? The amount of times each player died!!!!
Example: (added to the chart are the death counts of each player and their (kill/death ratio)
1 - Player A 2200 - 22 kills - 25 deaths = 0.88 kill/death ratio
2 - Player B 1100 - 22 kills - 8 deaths = 1.375 kill/death ratio
3 - Player C 1050 - 22 kills - 12 deaths = 0.875 kill/death ratio
4 - Player D 1050 - 10.5 kills - 5 deaths = 2.1 kill/death ratio
5 - Player E 1000 - 22 kills - 5 deaths = 2.0 kill/death ratio
6 - Player F 800 - 8 kills - 1 death = 8.0 kill/death ratio
7 - Player G 650 - 6.5 kills -10 deaths = 0.65 kill/death ratio
8 - Player H 250 - 2.5 kills - 2 death = 1.25 kill/death ratio
This brings up my point. If the deaths were included, and each player was then ranked based on kill/death ratio wed have a whole new game. If this was the case then the following list would now be the new ranking list.
1 - Player F 800 - 8 kills - 1 death = 8.0 kill/death ratio
2 - Player D 1050 - 10.5 kills - 5 deaths = 2.1 kill/death ratio
3 - Player E 1000 - 10 kills - 5 deaths = 2.0 kill/death ratio
4 - Player B 1100 - 11 kills - 8 deaths = 1.375 kill/death ratio
5 - Player H 250 - 2.5 kills - 2 death = 1.25 kill/death ratio
6 - Player A 2200 - 22 kills - 25 deaths = 0 .88 kill/death ratio
7 - Player C 1050 - 10.5 kills - 12 deaths = 0.875 kill/death ratio
8 - Player G 650 - 6.5 kills -10 deaths = 0.65 kill/death ratio
Now this is a much better way to view the more effective players of the game. Thats not an opinion. After all its a team game, and if you die just as many times as you get a kill then youre basically doing nothing for your teams score. Now look at the leading killer of that match who had 22 kills but died 25 times. Youll see that he is the 6th most effective player of the game and, in fact, HURT his teams overall score because he gave the opposing team more points than he acquired for his team.
(I've been out of work for a while because i had knee surgery...so yes...i was bored.)
Example:
1 - Player A - 2200 = (22 kills)
2 - Player B 1100 = (11 kills)
3 - Player C 1050 = (10.5 kills)
4 - Player D 1050 = (10.5 kills)
5 - Player E 1000 = (10 kills)
6 - Player F 800 = (8 kills)
7 - Player G 650 = (6.5 kills)
8 - Player H - 250 = (2.5 kills)
Now whats failed to be mentioned in the post-game-lobby chart? The amount of times each player died!!!!
Example: (added to the chart are the death counts of each player and their (kill/death ratio)
1 - Player A 2200 - 22 kills - 25 deaths = 0.88 kill/death ratio
2 - Player B 1100 - 22 kills - 8 deaths = 1.375 kill/death ratio
3 - Player C 1050 - 22 kills - 12 deaths = 0.875 kill/death ratio
4 - Player D 1050 - 10.5 kills - 5 deaths = 2.1 kill/death ratio
5 - Player E 1000 - 22 kills - 5 deaths = 2.0 kill/death ratio
6 - Player F 800 - 8 kills - 1 death = 8.0 kill/death ratio
7 - Player G 650 - 6.5 kills -10 deaths = 0.65 kill/death ratio
8 - Player H 250 - 2.5 kills - 2 death = 1.25 kill/death ratio
This brings up my point. If the deaths were included, and each player was then ranked based on kill/death ratio wed have a whole new game. If this was the case then the following list would now be the new ranking list.
1 - Player F 800 - 8 kills - 1 death = 8.0 kill/death ratio
2 - Player D 1050 - 10.5 kills - 5 deaths = 2.1 kill/death ratio
3 - Player E 1000 - 10 kills - 5 deaths = 2.0 kill/death ratio
4 - Player B 1100 - 11 kills - 8 deaths = 1.375 kill/death ratio
5 - Player H 250 - 2.5 kills - 2 death = 1.25 kill/death ratio
6 - Player A 2200 - 22 kills - 25 deaths = 0 .88 kill/death ratio
7 - Player C 1050 - 10.5 kills - 12 deaths = 0.875 kill/death ratio
8 - Player G 650 - 6.5 kills -10 deaths = 0.65 kill/death ratio
Now this is a much better way to view the more effective players of the game. Thats not an opinion. After all its a team game, and if you die just as many times as you get a kill then youre basically doing nothing for your teams score. Now look at the leading killer of that match who had 22 kills but died 25 times. Youll see that he is the 6th most effective player of the game and, in fact, HURT his teams overall score because he gave the opposing team more points than he acquired for his team.
(I've been out of work for a while because i had knee surgery...so yes...i was bored.)