Hi guys,
Running the "Leaks" performance tool on my OpenGL ES game shows a 3.3kb spike at about 6 seconds after launch(see attached image).
Playing the game for around 10 min, while in the performance analysis tool, memory usage rises from 3.98mb to 4.06mb; but no further leaks are found.
During this time I am constantly moving the player character, opening & closing menu's and making sure I'm covering all the ground in the current play area and viewing all objects and textures I currently have incorporated in my game.
There are currently no sounds and textures account for about 1/2mb of resources.
But that little spike has me worried, as I'm new to XCode and not so savvy at reading the output of the leaks tool... is it a minor oddity or cause for concern?
Running the "Leaks" performance tool on my OpenGL ES game shows a 3.3kb spike at about 6 seconds after launch(see attached image).
Playing the game for around 10 min, while in the performance analysis tool, memory usage rises from 3.98mb to 4.06mb; but no further leaks are found.
During this time I am constantly moving the player character, opening & closing menu's and making sure I'm covering all the ground in the current play area and viewing all objects and textures I currently have incorporated in my game.
There are currently no sounds and textures account for about 1/2mb of resources.
But that little spike has me worried, as I'm new to XCode and not so savvy at reading the output of the leaks tool... is it a minor oddity or cause for concern?
