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TJ82

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Mar 8, 2012
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Haven't seen any reference to this in the marketing or from journalists yet. Seems like it's the dirty secret or something. I loved playing with the Meta headset but sold it shortly after as most of the fun stuff made me sick fast.
 
I've seen a few outlets mention a little motion sickness and usual disorientation that comes from wearing a headset, I think it has very little lag compared to most headsets out there.
 
Most motion sickness comes from the disconnect between movement like walking around with a joystick instead of teleporting around a vr space, there’s be lots of innovation in how to properly teleport a user around to not have motion sickness really be an issue
 
My only concern is if the higher resolution in media consumption such as movies will enable me to wear the headset for longer periods then every other vr set that came previously with less strain....

If I try to watch youtube in ar on my quest 3, ill just end up using my big ipad instead because of strain/comfort after 10 minutes....I can game longer then 30 minutes and I have 100's of hours in vr, but I rip the goggles off my head at about that 30-40 min mark regardless....

I find it funny that this has not even been mentioned at all and I will certainly wait to hear from everyone about this concern, which to me is the most important concern about it...

Will older people with zero vr experience receive nauseation from just movies after how long?
 
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My only concern is if the higher resolution in media consumption such as movies will enable me to wear the headset for longer periods then every other vr set that came previously with less strain....

If I try to watch youtube in ar on my quest 3, ill just end up using my big ipad instead because of strain/comfort after 10 minutes....I can game longer then 30 minutes and I have 100's of hours in vr, but I rip the goggles off my head at about that 30-40 min mark regardless....

I find it funny that this has not even been mentioned at all and I will certainly wait to hear from everyone about this concern, which to me is the most important concern about it...

Will older people with zero vr experience receive nauseation from just movies after how long?
The resolution for sure, will help as with my ex real glasses I can wear them much longer for Media than I can watch things inside of valve index, or a quest because of the resolution (47ppd)
 
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Their viewing comfort innovation is the dedicated onboard chip (R1) to minimize latency.

The other way Apple is tackling this is encouraging AR use and discouraging FPS VR gaming.

The next reasonable jump in comfort would be varifocal displays. Meta has a working prototype they showed off - as I am sure Apple does. In my mind it's 50/50 whether that might debut by Gen 3.

Altogether, this will be the commercial headset with the highest viewing comfort as that's been prioritized from the beginning in development.
 
Haven't seen any reference to this in the marketing or from journalists yet. Seems like it's the dirty secret or something. I loved playing with the Meta headset but sold it shortly after as most of the fun stuff made me sick fast.
Mixed reality will evoke far less of a nauseating feel than full VR. So I doubt you'll have an issue there at least, since you won't have the body/visuals disconnect.
 
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Apple did mention during the WWDC keynote that the R1 chip allows them to increase the response rate between the cameras and the displays, which in turn reduces motion sickness. It was a single sentence in a 2 hour presentation, and that's the only mention of it I've come across.
 
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Mixed reality will evoke far less of a nauseating feel than full VR. So I doubt you'll have an issue there at least, since you won't have the body/visuals disconnect.
but even in mixed reality, your eyes will still need to process the "virtual image" as even the "real" environment is just a "video" of the real world, projected by the cameras and not really "see through". You know what I mean?
 
Can we expect any innovations around motion sickness from the Vision Pro? Haven't seen any reference to this in the marketing or from journalists yet.
“It is by far the best motion sickness available in that device category. We think you will love it!”
 
Apple did mention during the WWDC keynote that the R1 chip allows them to increase the response rate between the cameras and the displays, which in turn reduces motion sickness. It was a single sentence in a 2 hour presentation, and that's the only mention of it I've come across.
Yes, they use a 90 Hz refresh rate and have managed to keep the camera–>display latency just under one frame. So for AR it should be fine, unless the VAC or some other visual discrepancy between AR and reality somehow causes nausea.
 
but even in mixed reality, your eyes will still need to process the "virtual image" as even the "real" environment is just a "video" of the real world, projected by the cameras and not really "see through". You know what I mean?
I mean yes technically your eyes have to process what the cameras see in mixed reality, but your brain will tend to go along with this without much of an issue, if my Quest 3 is anything to go by.
 
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I had the first Occulus device for about 3 days before having to return it because of motion sickness. I chalked it up to the screen door effect. Crossing my fingers the AVP doesn’t cause me the same issue.
 
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I had the first Occulus device for about 3 days before having to return it because of motion sickness. I chalked it up to the screen door effect. Crossing my fingers the AVP doesn’t cause me the same issue.
If anything, the screen door effect reduces motion sickness because it grounds you. What most likely caused it were first person VR experiences, smooth locomotion. Even with the Q3, those are a bullet train to barf town for me. People who use these regularly talk about 'finding your VR legs'. Of course, that's just not viable for VR adoption. Apple cuts down on motion sickness inducing experiences by focusing on AR and minimizing photon-to-photon lag. You might well have more luck with the AVP.
 
My only concern is if the higher resolution in media consumption such as movies will enable me to wear the headset for longer periods then every other vr set that came previously with less strain....

If I try to watch youtube in ar on my quest 3, ill just end up using my big ipad instead because of strain/comfort after 10 minutes....I can game longer then 30 minutes and I have 100's of hours in vr, but I rip the goggles off my head at about that 30-40 min mark regardless....

I find it funny that this has not even been mentioned at all and I will certainly wait to hear from everyone about this concern, which to me is the most important concern about it...

Will older people with zero vr experience receive nauseation from just movies after how long?

It’s a legit concern and not talked about enough. Apple quietly put not for children under 13 on its site. So I would guess the standard vr warnings also apply. Take a break after 20-30 mins. Demos not longer than 30 mins for a reason.
 
I think the connection between VR and motion sickness is overstated. It mostly comes down to software design. I think most people who are sensitive to motion would be much more comfortable playing a game like Moss in VR than they would be playing Mario Galaxy on a traditional screen.
They are both 3D platforming games, where you move a character through its world by tilting a thumb stick and pressing a button to make them jump.
Moss is played on a series of dioramas that are fixed in place. The only way to change your perspective of the world is to physically move your head just like you would to look at a real diorama.
In Mario Galaxy, the camera follows Mario as you make him run on tiny spherical planets. Gravity is constantly changing and the camera is moving and spinning to follow Mario.

A VR version of Mario Galaxy will definitely be more nausea-inducing than its flat screen version. But VR opens up possibilities for games like Moss, which wouldn't fit well on a traditional screen.

Hmm.. I wonder if Moss could be ported to Vision Pro. Maybe if it can track your hands while holding a gamepad.
 
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Besides bad VR content, motion lag and low refresh rates are two main causes for motion sickness. Some people are very sensitive to this (I’m one of them). I couldn’t stand the original PS VR and Meta Quest, but the latest gen headsets (PS VR2, Pico 4) have solved this (for me). I fully expect the AVP (and other headsets) to be even better. By the way, I think that the AR aspects of the AVP are underestimated. ‘Spatial computing’ might be really something going forward. Or not😅
 
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