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OtterBox is teaming up with Microsoft to launch several new mobile gaming accessories, which include the OtterBox Mobile Gaming Clip and the Easy Grip Gaming Case.

otterbox-gaming-accessories.jpg

The Mobile Gaming Clip is designed to work with the Xbox controller, and it is a simple clip that connects a controller to one of Apple's iPhones. OtterBox says that the design is meant to balance the weight of the iPhone on the controller to keep wrists comfortable during hours of gaming.

OtterBox's Mobile Gaming Clip is able to hold an iPhone (or an Android phone) securely in place, and it is easy to attach and detach as needed. Multiple angle adjustments are available, and it has an extendable arm to fit multiple phone sizes.

otterbox-mobile-clip.jpg

The clip is also able to be used in a table top capacity, serving as a stand when the iPhone is detached from the controller. OtterBox says that the Mobile Gaming Clip has a premium rubber grip and is able to collapse flat for easy transportation.

The Mobile Gaming Clip is priced at $29.95 and it works with the Xbox One controller, Xbox Series X S controller, and Xbox Elite Wireless Controller Series 2.

OtterBox is also introducing a series of Easy Grip Gaming Cases that are specifically designed for use when playing mobile games. The cases offer an anti-slip grip design and OtterBox's "CoolVergence" technology is designed to expel heat to reduce the risk of overheating.

otterbox-gaming-case.jpg

OtterBox says that the gaming cases are easy to clean and have been infused with lasting antimicrobial technology, plus they offer OtterBox Drop+ protection to keep the iPhone safe from drops and scratches. All buttons also work as expected, and the case is "optimized for 5G."

Easy Grip Gaming Cases come in three colors, Lucid Dream, Glitch, and Squid Ink. Priced at $54.95, the cases are available for the iPhone 12 mini, iPhone 12, iPhone 12 Pro, iPhone 12 Pro Max, iPhone 11, iPhone 11 Pro Max, iPhone SE, iPhone 8, and iPhone 7.

Other OtterBox gaming accessories include the Gaming Glass Privacy Guard screen protector that's meant to block viewing the iPhone's display from the side, the Easy Grip Controller Shell for Xbox controllers, and the Gaming Carrying Case for protecting a controller during travel.

OtterBox's new gaming accessories will be available for pre-order on January 25, and will start shipping out in mid-February.

Article Link: CES 2021: OtterBox Launches New Mobile Gaming Clip and Gaming Cases
 
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It is encouraging to hear that the device is designed to work with new Xbox Series X/S controller (among others) which is also pictured in the article. That controller is not yet supported by Apple, but the fact that this device is designed to support it suggests such support will come soon.
 
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This seems neat in theory, but do people really hold the controller absolutely motionless while pushing buttons and moving sticks in a frenzy? Because if they don’t, the display is going to be bouncing around.

They point out you can use it without the controller, like on a table - but then you could use literally any other phone stand.
 
I'm potentially interested in this, but can someone help me understand how the controller / pairing works? Right now I have an XBOX Series X in my living room. The controller is paired to the XBOX. If I want to game in bed on my phone, I need to unpair the controller from my XBOX, pair it to my iPhone, and then play, and then switch it back later, right?
 
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I'm potentially interested in this, but can someone help me understand how the controller / pairing works? Right now I have an XBOX Series X in my living room. The controller is paired to the XBOX. If I want to game in bed on my phone, I need to unpair the controller from my XBOX, pair it to my iPhone, and then play, and then switch it back later, right?
That's exactly what you need to do. Kind of a hassle sometimes. Definitely worth trying since the remote play quality is very good. Playing Forza on an iPad away from home is pretty amazing.
 
I bought an xbox one controller when apple added support. After a few months I gave up on finding any iphone or appletv game worth worth playing.

Over the holidays, I picked up a nintendo switch for a good price. And wow...apple is an utter fail in the gaming area. It's really sad because the iPhone and iPad have better screens, and better tech specs than the nintendo. It's just an utter lack of decent games. And I say that as someone willing to spend what nintendo charges for a game for something decent.
 
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This seems neat in theory, but do people really hold the controller absolutely motionless while pushing buttons and moving sticks in a frenzy? Because if they don’t, the display is going to be bouncing around.

All I can picture is all my non-gaming friends playing Mario Kart and moving the controller to try and get their kart to move the way they want :p
 
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I bought an xbox one controller when apple added support. After a few months I gave up on finding any iphone or appletv game worth worth playing.

Over the holidays, I picked up a nintendo switch for a good price. And wow...apple is an utter fail in the gaming area. It's really sad because the iPhone and iPad have better screens, and better tech specs than the nintendo. It's just an utter lack of decent games. And I say that as someone willing to spend what nintendo charges for a game for something decent.
I've been streaming games from my PC to my iPhone 12 Pro Max, using Steam Link. I'm using a similar style controller mount with my 8BitDo SN30 Pro+ (not officially supported with iOS, but it works). It's quite nice arrangement for handheld gaming. I'm only using this at home.

I have a Switch, but I don't love playing it handheld because the screen is not great, mostly play it docked. The OLED on the 12 Pro Max is really nice for gaming, it's a shame there doesn't seem to be good iOS games with controller support.
 
It's comedy gold watching people (largely Apple) try to make Apple devices a competitive gaming platform.
 
It's comedy gold watching people (largely Apple) try to make Apple devices a competitive gaming platform.
Apple gave up after Pippin.

This is a third-party attempt.

It is worth pointing out that iOS rakes in huge bucks in gaming app revenue. Peripherals? No.

But content is king, that's where the money is. Apple knows this.

Hell, Nintendo admitted in the Nineties that console gaming hardware wasn't expected to turn a profit. They expected the average console owner to buy about 8-10 games. They made their profit in content.

Similarly printer manufacturers make their profit on consumables (ink, special paper) instead of the device itself.
 
Apple gave up after Pippin.
They most definitely did not. What do you think Apple Arcade is all about? What do you think they tried to do with AppleTV? Do you think the third party controllers just magically worked with iOS devices? No, Apple had to allow them to and like you said,
It is worth pointing out that iOS rakes in huge bucks in gaming app revenue.
Apple knows that which is why they keep pushing it.
 
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