In the hardware mac pro forum i started a thread relating to hardware for a start-up cg studio and then we started discussing about production pipelines.
Anyway, I was interesting how you guys have set up your production pipelines for cg animation. Also feel free for giving any advice or correcting anything below. I am a newbie with a passion!
Constructive criticism is very much expected and wanted.
Me for example plan to have a little something like this:
Mac Pro Nehalem 2 x 2.66, 12GB RAM, 4 x 1TB RAID 10 HDD's and Geforce 285.
I will be using software like Maya (Modeling), Motion Builder (Animation), Shake (Compositing) and Final Cut Studio (Post Production and delivery/authoring). Also exploring Modo (Modeling) and Nuke (Compositing).
The workflow will be:
1. Maya and Motion Builder > Rendering a sequence of frames (multiple passes per frame) in TIFF 32bit. The quality will be at the least 1080p.
2. Compositing the sequence in Shake > Exporting as a HQ QuickTime file encoded in ProRes
3. Editing in Final Cut Studio and saving in ProRes encoded files for multiple authoring methods when needed.
Start your posts!
Anyway, I was interesting how you guys have set up your production pipelines for cg animation. Also feel free for giving any advice or correcting anything below. I am a newbie with a passion!
Me for example plan to have a little something like this:
Mac Pro Nehalem 2 x 2.66, 12GB RAM, 4 x 1TB RAID 10 HDD's and Geforce 285.
I will be using software like Maya (Modeling), Motion Builder (Animation), Shake (Compositing) and Final Cut Studio (Post Production and delivery/authoring). Also exploring Modo (Modeling) and Nuke (Compositing).
The workflow will be:
1. Maya and Motion Builder > Rendering a sequence of frames (multiple passes per frame) in TIFF 32bit. The quality will be at the least 1080p.
2. Compositing the sequence in Shake > Exporting as a HQ QuickTime file encoded in ProRes
3. Editing in Final Cut Studio and saving in ProRes encoded files for multiple authoring methods when needed.
Start your posts!