Well, to play DA here, there are other dimensions to music that dynamics. There is such a thing as percieved dynamics, i.e. instument/layer density could cause the listener to "percieve" things as being loud or relatively soft according to how many "things" are going on in the mix. All the while everything could be in or close to the red.
You have this backwards... the frequency saturation in such examples as the THX "deep note" which consists of multiple octaves introduced sequentially produces the illusion of greater amplitude while maintaining an actual average loudness around -27dBFS... well below clipping levels.
I totally see what you guys are saying. I come from a classical music backround where dynamic range, and an extremely wide one at that, is crucial and indispensible to say the least.
I am though trying to see things from the larger part of audiences, which doesn't include audiophiles, point of view. While a listener can experience a piece of pop music that is very well composed, fresh, innovative, very dynamic and so on, they can also experiance Fall Out Boy or some such band whose recordings would, from a modern engineering stand point, kick the ******* out of my piece. The point is the the Fall Out Boy, or whatever, will always sound better, bigger etc because at every moment the engineers have worked it out so that even some half-wit soft guitar intro sounds LIKE THE REAL THING.
Remember I am kinda playing devil's advocate here but how do you guys respnd to this?[/QUOTE]
I am both a lifelong fan of music and an experienced sound engineer (not full-time but I've done projects for national releases as well as for Dolby Digital certified soundtracks). I don't consider mixes like Fall Out Boy to be technnically proficient in the least.
The last example of a dynamic mix outside of jazz, film soundtracks and classical recordings that comes to mind, is the 1994 release
Counterparts by Rush. Produced by Peter Collins, it has a very live, but managed and crafted sound in which all the instrumental nuances can be heard and nothing ever gets muddy.
You have a volume knob for a reason... The reproducing system at any volume level can still support the dynamic range of the input signal. Translation: Crank the volume knob during playback, not the input gain during recording. Doing the former will bring the low end of the dynamic range into audibility without distorting the high end provided your equipment is well matched and you're not cranking the volume knob beyond the power handling of the speakers... even so, any attempt at distorted playback will not damage the source recording. A quick adjustment and you're back to undistorted dynamic range.
Doing the latter, however, will produce irreparable damage to the recording, unrecoverable during playback. It's damaged for good... Garbage in, garbage out.
Here's the easiest way to test a mix... as you're playing back the mix, drop the volume down... if the louder instruments completely mask the quieter instruments at any point on the way down, you need to tweak the mix by bringing DOWN the louder instruments... NOT by bringing up the quieter ones... the only exception being if the quiet sounds are below the noise floor of the final format.
I'm a big fan of well-balanced speaker systems... Getting a couple tweeters and then two or four gigantic woofers with tons of power behind them is going to produce a lopsided image. However, having lots of smaller drivers to create a "big" image has the effect of saturating the room with sound without it ever sounding too bombastic. It sounds and feels loud, but without being painful. Combined with the right mix that takes dynamic range seriously, it's an absolutely blissful result in which even at the lowest levels the deep, bass frequencies aren't lost on the listener nor are the mids or highs.
That's what you want... at lower input signal levels, contrary to your original assertion, you can add MORE sounds and make it sound big, full and loud WITHOUT cranking the input signal to near-clipping levels. And you have a lot of overhead for sweetening (panning, fading, etc.) on each channel to give it an evenly distributed image where you can close your eyes and very distinctly imagine where in the room each instrument is sitting.