Hello Everyone,
I am in the process of converting an iPad app over to the desktop, I have handled all of the UIKit menu's using custom classes or the Chameleon project where applicable. But for the main gameplay I have to convert an EAGLView to I believe an NSOpenGLView, (I do not know much - if any - OpenGL), every thing seemed to work correctly until I got to the EAGLContext methods 'presentRenderBuffer:' and 'renderstoragebuffer:fromdrawable:'. As I understand it renderstoragebuffer:fromdrawable: equates to glRenderbufferStorage() (from the iOS documentation) - Is this correct or is there more I would need to replace? Also, how would I then go about displaying this - or what is an alternative to presentrendurBuffer: for the mac?
Any help on this would be appreciated - and if you need clarification please ask.
I am in the process of converting an iPad app over to the desktop, I have handled all of the UIKit menu's using custom classes or the Chameleon project where applicable. But for the main gameplay I have to convert an EAGLView to I believe an NSOpenGLView, (I do not know much - if any - OpenGL), every thing seemed to work correctly until I got to the EAGLContext methods 'presentRenderBuffer:' and 'renderstoragebuffer:fromdrawable:'. As I understand it renderstoragebuffer:fromdrawable: equates to glRenderbufferStorage() (from the iOS documentation) - Is this correct or is there more I would need to replace? Also, how would I then go about displaying this - or what is an alternative to presentrendurBuffer: for the mac?
Any help on this would be appreciated - and if you need clarification please ask.