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"In our quest to quickly make three-dimensional objects, we can miss out on the experience of making something that helps give us our first understandings of form and material, of the way a material behaves--'I press too hard here, and it breaks here' and so on. Some of the digital rendering tools are impressive, but it's important that people still really try and figure out a way of gaining direct experience with the materials."

But then why are the iPhones losing reception when people hold them? It sounds like Ive is blowing smoke. I can't understand how someone could "gain direct experience with the materials" after the phone was prototyped and not notice that calls were being dropped. Unless there was a major screw-up at the manufacturing facility....
 
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